Alexandrian remix gralhund The book, as written, is expected to bring you from level 1 - 5, but Jan 25, 2019 · (See “A Missive from Castle Ward” in Area G12 of the Gralhund Villa. Your adversary rosters can also help as the villain factions proactively engage w the PCs. That seemed simple enough to me. Things are in a bit of a weird order because I'm about to run Gralhund Villa (using the Alexandrian Remix) and I want to have the relevant stat blocks close to each other. 3. Feb 20, 2019 · expmky says:. (fyi, the campaign will eventually lead into a Waterdeep: descent into Avernus plotline, thus more religious activity in the city. But then it became a 40 session 1 year long campaign with plenty of future hooks for me. Hey, this might be a dumb question, but where exactly did you specify where the players get the info on the location of the first stone? Re: The Remix. WDDH is such a sandbox, and the remix even more so, it's really important that you know what's going on and where it's heading, so remember to keep rereading the remix and the module and familiarizing yourself with all the locations and bad guys and what their plots are. If the players have seen the conflict just erupting while scoping it out, I'd have the Villa be the scene of a tense hostage/siege situation. I am planning to transition to ToA after the campaign. g. 1 (Part 3C, 3D in remix) Faction Response Teams 4. Jan 21, 2019 · If circumstances change, Lady Gralhund may be presented with an opportunity to give the Stone of Golorr to the nimblewright and have the construct escape with it. The Zhentarim should be involved in the Gralhund Villa scene, which brings them in. Sigil (from Planescape) has fifteen different player factions, which means that the interplay will be a lot more complicated. Nov 4, 2024 · One thing you may notice is that the Brandath Crypts in the Alexandrian Remix of Dragon Heist are much more elaborate than those in the original adventure. Interested in flipbooks about Alexandrian Remix Dragon Heist? Check more flip ebooks related to Alexandrian Remix Dragon Heist of 2bearfeet. ” It’s easier than you think! Jan 21, 2019 · Their investigation takes them to Gralhund Villa, which is described in Part 2 of this remix. If it is too hard, then don't. 1 (Part 4B in remix) Bregan D’Aerthe – Sea Maidens Faire 5. Even now, as they play the Grand Game, they are struggling to compete with organizations that are far larger and have far more resources. 0 Heist Overview (book) 5. 2) Gralhund villa observe and raid. I've got a party of 6 currently in Xanathar's lair as the 3 keys they have to find are a beholder eyestalk, severed drow hand and a music box with the carved initials of AC & VC (replacing the Your Beardy Face jar). I had been planning to run the Vanilla campaign, but stretch the periods between key events out a bit so that the party would inhabit a few different seasons. Or at least not in a direction I have a plan for. 2 (Part 4C in remix) Cassalanter Estate I would still run the remix, but do something like; Session 1) Finding Floon and end with the fireball going off (only faction quests as needed to fillout the interveening time). Jan 27, 2019 · Depending on how Part 2: Gralhund Villa resolves itself, the Gralhunds might remain engaged with the Grand Game. the gralhund report mention both manshoon and Xanathars eyes Xanathars mention manshoons eye Manshoon mentions all 3 you should probably get the pc's to find these reports even if they dont go to where they're supposed to be located I'm looking for advice about the Alexandrian Remix, and in particular the timeframe. We pick up to find the Gralhund Villa in flames. But your campaign details has helped inspire to expand the opportunities beyond what is written. Jarlaxle’s Team will look for an opportunity to intervene in Bregan D’Aerthe’s favor. Amazing work! Just about to run my session and checking notes… if the players meet the Cassalanters before heading to the Gralhund’s, do the Cassalanters reveal that Neverembers Enigma is a pile of coins? up to this point, the party doesn’t know what the Enigma is…. Some of these may be useful for Dragon Heist campaigns that aren’t using the Alexandrian Remix, but probably not many of them. If you join the Alexandrian Patreon (even at the lowest tier), you get access to Justin Alexander's "running files", which contain the notes he used when running the remix, including some more organised info on Faction Response Teams and Faction Outposts. I am a first-time DM running a homebrew/Alexandrian remix of Dragon Heist. I would love to run the remix, but I am really struggling to piece it all together. So I expect them to do the same here. How do i transition into the whole outpost into liar heist sessions? The process for building this was taking the gralhund heist rework from Alexandrian, swapping the location to the cassalanter villa, changing all references to My DM ran the Alexandrian remix and I'm doing the same. Nov 28, 2018 · If you’re looking to actually run the remix, you’ll want to have run-time notes: A description of those can be found in Part 7. So plenty of heisting to ensue. Jarlaxle can be a shadowy faction on the outside. Here's how you can quickly know if the Remix is something you're going to be interested in. How do I run this? Between the zhentarim and the drows I fear they will not be able to get the stone, and even if they do win it's still uncertain whether they will search the place and find it. If they just ring, what will Lady Gralhund say, or not say? I struggle with the conversation. This includes the PCs eventually getting into direct boss fights with each of the leaders; Cassalanters, Jarlaxle, Xanathar, & Manshoon. Is there a simple PDF or guide to the remix that explains each change in a concise and appropriate order? Using the Alexandrian Remix I've changed some things here and there to better fit my vision for it, as I plan to have every Villain and Gang Faction be at the center of the conflict. ” Despite that, Jarlaxle was apparently able to draw a significant conclusion. The thing is I've been running an ongoing campaign for two years and we decided to play this adventure to try out new characters and take a step away Hi I'm currently running the alexandrian remix with 4 players and my levels are roughly planned as level 4 for obtaining the stone and a level for each of the eyes so they walk into the vault at level 7 for a showdown with a young red dragon. Finally: don't feel bad about giving the PCs extra leveling up opportunities when it feels Feb 26, 2019 · Dragon Heist Remix – Part 2: Gralhund Villa Dragon Heist Remix – Part 4B: Bregan D’Aerthe – Sea Maidens Faire Dragon Heist Remix – Part 5D: Backtracking Dalakhar & Kalain Filed under: Roleplaying Games Comments (14) Article tags: d&d , dragon heist , rpg scenarios Hey! I'm following the Alexandrian Remix but I'm drawing a bit of a blank as to how the PCs are meant to find where the eyes are after they've come in possession of the Stone in the Gralhund Villa. ZHENTARIM INTERROGATION HOUSE Feb 24, 2019 · 16 Responses to “Dragon Heist Remix – Part 6: Golorr Artifacts” Pierce Murphy says:. also, slightly related the the other thing just then, I have the campaign taking place during an extreme winter which hit the city a few weeks before Autumn was Mar 25, 2019 · Dragon Heist Remix – Part 1C: Player Character Factions Dragon Heist Remix – Part 3C: Response Teams Dragon Heist Remix – Part 6F: Faction Reports (Xanathar and Zhentarim) Filed under: Roleplaying Games Comments (18) Article tags: d&d , dragon heist , rpg scenarios Feb 23, 2019 · Gralhund Report on the Grand Game (Gralhund Villa) Rescuing Ott Steeltoes (Zhentarim Interrogation House) A Note Regarding Gladiatorial Weapons (Grinda Garloth) Gladiatorial Gathering Point (Terasse Estate) Correspondence with N’arl Xibrindas (Xanathar Sewer Hideout 2) ZHENTARIM LOCATIONS. He was being tracked by the Gralhund, Zhentarim, Cassalanters, and possibly others. The party followed the Zhent team in and in the end, Lady Gralhund gave the stone of Galorr to the nimblewright with instructions and a map to a hideout. Feb 22, 2019 · Dragon Heist Remix – Part 1C: Player Character Factions Dragon Heist Remix – Part 3C: Response Teams Dragon Heist Remix – Addendum: First Impressions Filed under: Roleplaying Games Comments (6) Article tags: d&d , dragon heist , rpg scenarios I'm running an Alexandrian Remix. The two Drow, now with the stone climb past his sightless form to begin an exfiltration of the window via zipline. The core structure that is proposed in the Remix really helps the whole adventure: Give the party a connection to the city and as many allies as possible in Ch 2 Give the players the Stone after Gralhund Manor Just finished DMing (Alexandrian Remix), just wanna share my experience We played for 8 months across 22 sessions (we calculated roughly 140 hours of game time), and the party reached level 7 before the final battle. I know a similar list already exists but I found it a little confusing and it had some mistakes. Just remember it's a remix itself - and any DMing is going to be your own remix: You choose the tidbits you like! I loved the general structure of the remix bc it makes it possible to include a ton of content. ) which I fixed in this list. I'm running Waterdeep Dragon Heist this Saturday for the first time and was planning on using the Alexandrian Remix as it used every faction, which is what I wanted since I first saw the book. Nov 8, 2018 · Dragon Heist Remix – Part 5C: The Nimblewright Investigation Dragon Heist Remix – Part 4C: Cassalanter Villa Dragon Heist Remix – Part 5E: Outpost and Lair Revelation Lists Filed under: Reviews , Roleplaying Games Comments (42) Article tags: d&d , dragon heist I'm kicking off a session 0 this evening for the Alexandrian Remix and I'm really excited about running this game because it's so different from the kind of thing I normally run. The Drow party is 1 Lieutenant, 2 Mates, and 8 Drow, the Zhentarim have 2 Mercenaries, 4 Thugs, 2 Killers, 2 Thieves (the watchers) and of course Urstil himself, and there Feb 23, 2020 · Go to Part 1. Night plays out easy, but what about the day? Before, the party went to see other Nimblewright Owners and they just knocked on the door and asked. Jul 24, 2020 · Dragon Heist Remix – Part 2: Gralhund Villa Dragon Heist Remix – Part 4B: Bregan D’Aerthe – Sea Maidens Faire Dragon Heist Remix – Part 5D: Backtracking Dalakhar & Kalain Filed under: Roleplaying Games Comments (4) Article tags: d&d , dragon heist , rpg scenarios The Remix suggests the Cassalanters hire the PCs, which if you go that route should help with them. This sounds like an incredible campaign! I started the Alexandrian Remix with a group about a year ago (infrequent meetings, ~1/month) and it has been a ton of fun. Share Alexandrian Remix Dragon Heist everywhere for free. If your villians are always commiting the perfect crime, always wiping their fingerprints and leave no clues, etc, your players aren't going to have a very good time during their investigation. They’ll know that the only way to re-establish their position will be to take possession of Golorr artifacts, and they’ll probably identify any artifact (s) held by the PCs as the most vulnerable. As you may have already ascertained, this remix is simply tossing out most of Chapter 4: Dragon Season from the original campaign. Gonna play with the player’s loyalties as much as I can, for sure. The Gralhund Villa fight in the remix involves 1-3 additional groups, and the "core loop" of going to outposts and raiding villain lairs may involve other factions as player allies or competing enemies (e. He says it is the best part of the module which is great! However, one problem he discusses about it is how, “the heavily compressed timeframe of the primary [original] plot doesn’t really leave a lot of breathing room for integrating these Nov 27, 2021 · View flipping ebook version of Alexandrian Remix Dragon Heist published by 2bearfeet on 2021-11-27. Jarlaxle’s agents may come into possession of an Eye at a later date, either by stealing it from the PCs or by beating them to the prize in Xanathar’s Lair (see below). Everything has been great so far, the knew from the fireball event that a Nimblewright took the stone of golorr. Hope its helpful! The so I am running a very modified dragon heist campaign, but a lot of the base is still the book or Remix. If you're like me, you feel overwhelmed about all the clues the Alexendrian Remix offers and you fear you are going to forget some. 1 (Part 2 in remix) Gralhund Villa 4. We just found it raided and Barnibus Blastwind and Seath Cromley were investigating. Dec 5, 2018 · This post is probably going to be the most useful to me in my remix (of the remix). I'm running WDH Alexandrian Remix and my players just entered gralhund's villa after hearing fighting. They readily accepted a deal with the Cassalanters to work for them, and then handed all their info to Captain Zardoz Zord, tipping him off about the cache of dragons, in exchange for the names of . This advice also holds if you’re ever feeling overwhelmed by the minutia of the Remix: Skip to Part 7 and read “How the Remix Works” followed by “A Simple Checklist. They managed to get the stone and found the gralhund reports of the grand game. The Remix was originally written for existing readers of the Alexandrian as an exemplar of design principles, so it can be confusing to process if you're reading it as a DM looking to prep a session. I'm running the Alexandrian Remix and last session things went a little astray. Any help is appreciated!! Nov 4, 2024 · To keep things simple, I recommend just having the Cassalanters live in the Gralhund Villa and using the Gralhund Raid as described in the Remix. You’ll wrap somewhere between 5th and 7th level if you use that method. The Alexandrian's tips essays were SO helpful across the board, but that one really clarified how/when to say yes/no when my PCs were like "let's get the Blackstaff to fight Manshoon" or "let's make the Watch do our work for us at Gralhund Villa". I'm curious to know how others have approached character leveling specifically in the remix. This lays out the I'm planning to run the Alexandrian remix in about a month. I made an extensive lists about all the Factions outposts/lair and all the clues there to be found. Urstul and his thugs can't leave the Villa like normal, and none of them have a teleporter ring for the teleportation circle in the extra bedroom - so now Urstul has to handle his irrational actions by trying to negotiate with the Gralhunds. I made this list of the clues within the Alexandrian Remix. they dont even know there is a grand game about…. Go to Part 1. Here’s the original map: And the revised map: This is partly for lore reasons (demonstrating the long history of the Brandaths), but also because it places the Vault under ablative shielding. Even the clue list on the Alexandrian website which this list was derived from had some mistakes (misnaming clues, leaving clues out, etc. I hadn't heard of the Alexandrian remix until tonight, sounds interesting. The original sequences no longer work with the more dynamic, multi-faction approach we’re using for the remix, and I’m simply not that interested in these sorts of pre-scripted, linear, and often railroaded sequences. Nov 29, 2018 · Many dismiss the Gralhunds as petty schemers, but the truth is that they have had to be clever and conniving in order to punch above their weight-class in Waterdeep’s labyrinthine politics. ) Alternatively, following Chirada’s advice, the Gralhunds may be mounting an expedition to raid Yellowspire, access the teleportal, and try to find the Second Eye. And my players were overwhelmed with too mand NPCs. Give hard clues on the dead bodies (Ranear?) pointing to Gralhund Villa. Beyond a portcullis, in the noble bedchamber, Our Paladin rises to his feet as a magical darkness steals his sight. Gralhund Villa (normal wdh) Players get the Stone (Alexandrian--normal wdh has them do Chapter 4 chase to get the Stone) If Gralhund Villa is too easy, add a drow attack party. A friend recommended the Alexandrian remix, and absolutely swears by it. 0 (Part 5C in remix) Nimblewright Investigation 3. Justin Alexander – The Alexandrian This document contains “fancy” versions of the props from the Alexandrian Remix of Dragon Heist. WHAT HAPPENED: Dalakhar was attempting to meet with Renaer Neverember at Trollskull Manor. Lots of other good advice on here. (Most of the props take the form of clues added in the process of making the Jan 24, 2019 · Go to Part 1. Jan 29, 2019 · The Bregan D’Aerthe team at Gralhund Villa (Part 2) successfully take possession of the Stone of Golorr. Area O2 – Ground Level: A crumpled note has been carelessly tossed to one side. First: Read Part 1. That is pretty much Chapter 3. They are currently setting up for a heist on Gralhund Manor. But he left out the Gralhund villa, which is a PAIN to read and run, apparantly. Just keep in mind YOU know your players In the Alexandrian remix he doesn’t provide much critique for chapter 2 of the original book. Nov 27, 2021 · View flipping ebook version of Alexandrian Remix Dragon Heist published by 2bearfeet on 2021-11-27. This seems like it could be kinda lame, like instead of piecing together clues like a detective, the bad guys helpfully carry notes with critical information. Jun 8, 2024 · To keep things simple, I recommend just having the Cassalanters live in the Gralhund Villa and using the Gralhund Raid as described in the Remix. Hi guys, I am reading through the notes on the Alexandrian remix, and describing it as a jumbled mess would be a compliment. I recommend simplifying things even further: The Cassalanters are not Asmodean cultists. One thing I've noticed is that most of the clues consist of notes (see below). Gralhund Study of the Grand Game (Gralhund Villa) Jarlaxle’s Report on the Grand Game (Sea Maidens Faire) Cassalanter Report on the Grand Game (Cassalanter Villa) Playing the Alexandrian with the Day / Night suggestion. One of the first elements I established for the Alexandrian Remix of Dragon Heist was to have the Cassalanters approach the PCs and attempt to recruit them as their agents in the Grand Game: I found the story of their children’s plight very compelling, and the entire situation rife with incredibly tough and emotional decisions that I felt would really elevate the campaign if From the Alexandrian's notes, here is where the players can find that the stone is missing the 3 eyes: Studying the Stone of Golorr. (Whether you use the Gralhund Villa or Cassalanter Villa maps, this lets you eliminate the Asmodean temple. Tomorrow night my PCs (a party of 5 lv4s) are going to infiltrate into Gralhund Villa to recover the Stone of Golorr and I really don't know what to expect. The Alexandrian suggests that we move from the Gralhund Villa sequence into Faction Response/Outpost missions that tell players where the main lairs are which the players can storm to get the next eye, and repeat until the stone is fully assembled and they can move on to the crypts. As I mentioned in Part 6C: The Vault of the Alexandrian Remix of Dragon Heist, you can basically run the main vault at the end of the campaign unaltered: The PCs get the vault doors open, journey down to the lower level, find the golden dragon Aurinax hanging out down there disguised as a dwarf with the dragonstaff of Ahghairon, and then somehow get the gold from him. 2 (Part 3 in remix) Faction Outposts 5. Apr 16, 2019 · Go to Part 1. Hi all! I made the Gralhund Villa in three version for you to use either in your classic campaign or even in your Alexandrian Remix game! The maps are all 40x35, totally free to use and made with Dungeondraft! So i am running the alexandrian remix of wdh and my players just finished gralhund villa. I don't nearly use everything in the Remix, but whenever I get stuck, I can jump back into these files and look for ideas. In these efforts, the “Gralhund nimblewright has proven most useful,” but the information obtained by the Gralhunds is apparently “woefully incomplete. Therefore they know that xanathar and the zhents have an eye. Yes, it's identifiable (but not unique, the remix stipulates like 10 others in the city); That's how the party tracks them down. Apr 1, 2020 · I discuss this in a couple places in the Remix, but I recommend leveling up after Finding Floon, after Gralhund Villa (if they participate in the raid), and after each heist (minimum two, could be four). kkzkcw oiqxcua rlfmz ywjofi hiqga ffay cwuqt xhlnwz tpasr mhfw