Everquest warrior dps There are times that Beastlords are lower dps than they probably should be and times when they are more dps than they probably should be. Would be possible/plausible to give warriors a tanking/dps stances like most other games now days? But to even things out make it so warriors can only switch b/w the two every 30mins or hr keeping them from being over A dps should not play at less than 100% performance because the devs can't give a warrior some updated cooldowns on agro abilities. Which will cause your guild to be unhappy with you. Oh the disadvantages of powerleveling. A lot of people just have experience with bad or lazy Warriors. Personally, if you care about a paladin's dps on your raids, I think you are doing it wrong. I just don't see it. Warriors are the experts in armed combat and defense, taking the lead in battles with their enemies. Depending on how many and which dots you're running, it can increase your dps significantly. Total DPS accounts for Dual Wield, Double Attack and Triple attack respectively (beta). SK while normally a tank is on par with most dps classes with a raid 2 hander. Since I recently became semi-retired, I have a bit more free time to play. as long as you can lay your grubby hands on some weapons you should be okish. However, I don't think tank classes should be able to beat dps classes on the parse much even when played well. You can get good DPS but you will never get near Zerker or Rouge Reply reply Whether you are new to EverQuest or returning, this is the place! Check out the helpful links section below for links to the I came back on Fippy. Sure if the warrior can keep aggro they’ll do great and you’ll have tons of fun but not having aggro on a warrior is The EverQuest forums have a new home at https: But there are some sk numbers that at least should be a floor for anyone that uses sks as purely (or close to pure) dps. Full disclosure I have a boxed bard, yeah I get selos and track, but bard boosting warrior dps is just not a lot. Ranger and SK are also great power levelers. Base stats are higher for earth pet, the earth pet comes with summoned gear always, theft of essence buff, host in the shell, earth elemental strength when it lands, etc. I'll regularly err on both sides of this. I've run as many as 4 plus bond on certain events. If constant swarms of enemies always auto agro-lock on the tank and no dps can pull it off if they try, then agro doesn't functionally exist. A subreddit dedicated to all things EverQuest im making a 4 box group and i dont know which tank i should make with it, heres my layout Ogre sk/warrior (undecided), High Elf Cleric, High Elf Enchanter, Dark Elf Wizard. I have a BRD persona now because we have 6 active ENC and 3 active BRD. Help. IMO all DPS mercs could stand to have their DPS doubled or tripled. Shaman+warrior only gets better as xpac releases and maybe only 2nd to monk+shaman it terms of being fluid and maximizing dps for group content. A ranger will beat them in any raid mob that fire lands on but you have their raid mob dps below. It talks about which cooldowns you'll want to use and put on I am looking for tips, tricks, gear, and weapon suggestions for upping my DPS. Sks doing more damage than Dps classes or 11th best dps. Everyone else - At this point, you have your knights, warriors, and other casters. Melee . These DoTs, revamped in ToV, bring a very large addition to the DPS of an SK. I want to play a dual wielding melee that can raid tank, so that leaves me with Warrior, but when I'm not tanking I still want to do passable DPS. At the moment, I only raid with the Opens on Xegony and we're usually light on warriors and especially paladins (but every group gets a shadowknight! only somewhat kidding). Zerker for melee dps merc and DoT/leopard with shaman heal with merc 3. I find it much more efficient, my duo damage output & overall capability much higher, with war+shm with 2*wizmerc, than with war+wiz/nec with clemerc+wizmerc. 5-5. Warriors are inferior (read: crybaby) tanks. Should Warriors do more DPS with DW or 2H? Before declaring opinions, let's first consider a couple of facts: DW requires 2+ current weapons and 2 DMG augments; DW>2H>1H model is well established with Warriors as the initial baseline; DW is a unique stance for Warriors not shared by other plate tanks War: uses 3 sets; dual wield the 2 best class spec 1HS you can get; Use the best class spec 1HS with shield for sword-n-board; The best generic use 2HB you can get for 2-handed DPS Pal/SK: Class spec 1-hander with shield for tanking and class spec 2HS for DPS Rng: class spec bow and the best generic use 2HP (for the sympathetic proc). Class Discussion. 1: Notched Blade of Bloodletting Anguish: Arch Magus Vangl: Radiant Marble Sphere of Ire [Archive] Best DPS Warrior Weapons Tanks. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the The half-necro warrior is partially a DPS class. When a warrior is the only tank that you occasionally "have to control your agro for" you don't see a problem? Also, when those problems are simply fixed by updating old abilities THAT WARRIORS HAVE (roar) and reducing cooldowns and updating counters on existing abilities to be more in line with tools OTHER TANKS HAVE, you're going to blame the issue Warriors far out DPS SK's lol. Warriors should exceed Knight capacity in areas relevant to melee. The half-shaman monk is partially an aDPS/support class. He doesn't understand that Hybrids are a derivation of us, not the other way around. Get more creative than ssoy, there are better options. Team Paladin discussion. You will see less skilled players do 1/4 of the DPS of skilled players (or less!). You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We also want +Attack on our gear. com - /eq/general/ [To Parent Directory] 10/27/2024 6:31 AM 118717 AAplacement. I'm maining a Shaman but my main-alt will be a Warrior and I intend to take him to cap. If you can guarantee single pulls all the time, two at the most? Mage pet is perfectly fine in the group game. 3. Pally can get away with not having a second group healer in groups that are not advanced along. If I'd scale it down to a 3-4 box I'd keep war, shm, brd as main three. I remember way back when Warriors were excellent DPS and generally somewhere around 4th best. If you like DPS like I do, Warrior is appealing with the crits and crippling blows. Equivalent tier dual wield should be 80-90% of that. But the big deficit Warriors have in terms of utility is quality of life - neglected for far too long in EverQuest. Its the easiest of the 3 classes you mentioned. WIZ is easier to DPS than DRU but I'd suggest DRU because you could heal in old raid instances where you can't have mercs, backup healing and cures for dumb mercs, ports and track. Its hard to find accurate info on this ruleset as to the damage tables however it seems that warrior Top dps class played by: the same skill level player same tier of gear, nos crafted gear max AA. Reactions: Arcolin, Dathal, Hepp and 1 and then its fairly straightforward to keep aggro as a paladin/warrior. I'm not sure developers agree, they could at any time for years now have done any Should Warriors do more DPS with DW or 2H? Before declaring opinions, let's first consider a couple of facts: DW requires 2+ current weapons and 2 DMG augments; DW>2H>1H model is well established with Warriors as the initial baseline; DW is a unique stance for Warriors not shared by other plate tanks Most late game warriors have to use a sword and board so why don't they make some warrior 1hs that does increased damage while using a shield? And im not talking about shield specialist because knights get that too. 42 Posts 8 Topics Last post by Maym in Re: Warrior DPS on February 04, 2023, 03:15:40 PM Child Boards: Team Warrior Raid Parses: Paladin. Thread starter The order to press them will depend from warriors to warriors, but usually in some high aggro dps groups I try to start with a big aggro boost like Blast of Anger (after clicking my tag hate button which is Gut Punch or Cyclone Roar) then every 20 Warriors are. If pet is attacking, mob turns to it. Whether you are new to EverQuest or returning, this is the place! Check out the helpful links section below for links to the Kunark I agree they put out enough dps to be there but not classic. More hDex also yields more ripostes. Id say they should be even since naggy and sky4-7 rogue wins, versus inny, Ct ,vox, sky1-3 ranger wins. The two best warrior races are ogre (until the AAs that give stun resistance) and iksar for the innate AC bonus. As warrior you can have a shield, but only use it for raid taking. I've recently started boxing a Warrior alt. Warrior in group does the parsing, and sometimes he shows combined data for thousands of fights, melee merc wins out over the times we With a Warrior using his 14/24 epics in Kunark vs a Monk with his in era 9/16 epic fist and a 17/28 staff in offhand and proper in era dmg tables the difference wouldn't be hugealso warriors had a dps discipline that lasts for 3 minutes Notably, TSS+ is the skill era of EQ. So, this is kind of a two-parter question. It seems to me that Warrior dps = or > Ranger dps at the moment. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons. You don't even need to play the MAG. 0 only get more powerful as SK melee dps increases. 1. After hDex is maxed, hStr gives a flat melee damage bonus and will help land more hits. The sk problem is finding a decent 1 hander that compares to the dps of a 2hander. 7 Upvote 0 Downvote. What are the DPS rankings are per expansion (assuming max AA/Gear/Group Composition). DPS . Welcome, Guest. 1: Kreljnok’s Sword of Eternal Power Warrior 2. Capable of dealing tremendous damage to the undead. Please show me any tank parse on an entire TDS raid where they parsed higher then 40k. But you'll have to keep up with gear and AAs in order to be strong enough to use dual wield for OK DPS while you do it. - Warrior's best tanking stance since Underfoot expansion is Shield and Sword. The EverQuest forums have a new home at https: access to powerful DPS abilities, One of the best healers in the game, and finally probably the best debuffer in the game. 0 million hp range (for Sarnak fort). 3m. This is completely opposite of the Warrior which can provide very reliable DPS with zero cooldowns if they have adps from the group, and doesn't have an equivalent to BotF or Slay Undead. 5 Epic: 2. (Single target only) Raid Sustained (10+mins) Raid Burst (less than 4mins) Group Sustained (mob grinding, think xp/hr) Group Burst (rare buster, prep time irrelevant) eq1. What you are describing is removing agro from the game. Edit - our warriors are always tanking so no numbers for them. Furious disc only raises dps, via ripostes, if A warrior played for extended periods can have higher sustained dps than an sk. - Warriors can boost their AC using AA's (Active and Passive). Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. 61. It doesn't please the min/max crowd, but it does the job just fine. All the casters classes can do great dps and minus the wiz, molo decently enough to accomplish most stuff. The right answer of course is to find the warrior weapon in each new tier of gear you move up to, with a ratio to match the "dps weapons", but a warrior-weapons-only ethic isn't appropriate until warrior weapons get a special template (starts at level 110 in Burning Lands expansion). - EverQuest manual Description. sustained passive DPS - this is basically how much DPS can you do with attack turned on and pressing standard attack buttons and spells (bash, kick, damage spells, etc). Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath Eliminate the S&B DPS mode by raising the Warrior Only tanking weapon DMG/DLY to offensive 1H DMG/DLY and aggro augs to contribute as much DMG as damage augs. Warriors can do crazy dps, but a well played zerker, monk, or rogue will destroy the warrior on a parse Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. 0 Discussion in 'Tanks' started by Yahsha, Feb 3, 2022. Top level monks are awesome dps (looking at Ganrn), but a ranger is not shabby either. However their burst dmg Unholy Aura Disc(double dmg lifetaps for 5 mins) and Harm touch is as good as it gets, WDC is the only thing that will have a big impact on your burst pre-velious. Warrior 1. For Warriors in Shadows of Luclin we’ll want to prioritize AC, then HP/Stamina. The Warrior’s job will be So what are the best available weapons available to a warrior in Kunark era? I would like to add both raid targets and non-raid targets. Or sub one for a caster, for ranged dps, better pet than bl for off tanking (mage), or ports (wizard) although wizard dps needs a little boost atm. Shadow Knights solo better, hold aggro better in groups, have feign death, invis, invis vs undead, pet for tracking is handy. My main character is a warrior that is EverQuest's 31st expansion The Outer Brood goes live Dec 3rd. Home Forums > EverQuest Discussion > Class Discussion > Tanks > All posts and threads have been migrated over. Yahsha Journeyman. Vehement Rage. Warrior Disc Rotation 2. aa mounts!! ) Shadowknight / Paladin > Warrior survivability (due to combining mitigation and utility) Warriors should be far superior to paly/sk in melee mitigation and do. From a big picture perspective though, Beastlords aren't a dps - they are a support class - so set your expectations accordingly. Group 2: 27 dps in, Sakuragi [warrior] 98k (66%), Aaradin [monk] 16k (11%), Bianathon [enchanter] 10k (7%), Grizluk [shaman] 9k (6%), Ponden [rogue] 9k (6%), Zhor [cleric] 6k (4%) The game gradually starts to feel like unforgiving classic EverQuest, and you aren't as overgeared as you were before. Never really been impressed with Classic Bards. Current BPs are tank BPs and I dont understand it. Any player healer can divert "extra" healing time to dps time and blow away the dps difference of the warrior going dual but taking additional damage. Joined Jul 30, 2006 RedCents 5,922¢ Oct 20, 2021 T4 Warrior Only weapon 135 DMG 23 DLY Proc - Force of Anger VI plus any aug or T4 WAR, BRD, RNG, ROG weapon 135 DMG 23 DLY Proc - Strike of Venom V plus any aug produces less DPS than DW T4 WAR, BRD, RNG, ROG weapon 135 DMG 23 DLY Proc - Strike of Venom V plus 10 DMG T4 Warrior Only weapon 135 DMG 23 DLY Proc - Force of Anger VI On later expansion (starting around PoP) SK should be able to pull ahead on group dps in a noteworthy manner as mana becomes less on an issue. SKs and warriors, when in a tanking role in a tanking group, still doing OK damage because they can still tank with 2h or dual wield is kind of a different issue. For added DPS you can get an older BP that has like vicious axes or something along those lines. The problem with rolling a warrior as DPS is that you'll inevitably get lumped in as a tank. I play and raid on a Warrior. For warriors, the highest dps warrior in my guild uses dual wield exclusively. 0 Epic: 1. I also have no problem keeping Agro with it. Casual players in a non-raid mish mash of gear should be putting out 2x their DPS or more without really burning. Warriors have another excellent DPS option available in dual wield and very often can handle surviving while tanking in this setup. Neither class will be that strong in a molo situation. (secretly probably 5th best dps if you give them adps though) Click to expand Skill issues . This falls in line with my basic guides for new players who are trying to sort out what class to play. You can run MAG, CoH, then not even play the MAG, but sending in the pet is good DPS once per pull for little effort. So I wanted to ask some questions to make my solo/moll as good as possible. Group content wise monks likely have an advantage just due to their survivability compared to a berserker but basing it on pure dps and not survivability a berserker would pull ahead in group content. Warrior DPS will never match other classes. This is quite relevant on raids and to a degree also on DPS is bad but can CC in a pinch, group buffs are ok, crack baby casters love mana song. Their DPS disciplines have short durations and their analog to Valorous Rage (Heroic Rage) is not nearly as strong. @2ndGoat the thing they are talking about is the utility of a SK, they get pull tools, fd, taps, dps, and other things over a warrior. You can focus more on your healer and DPS with a warrior tank. EverQuest Discussion. You've just removed like 30% of the warrior tool kit. Except when discing off. Shadow knight is fun in other ways besides big DPS. Which one does more dps? Which one is better for enmity? A Warrior is a master of armed combat, in all of its forms. info. If you really want to player either of those classes I'd recommend 2boxing or 3boxing. I am never above 70k. (secretly probably 5th best dps if you give them adps though) Click Both statements are true, depending on when you look at them. I am a returning warrior to Everquest. Can definitely get near the top parse when poison dots land on raid mobs. In trivial content, Two-handed Proficiency converts the warrior to captain of the Junior Berserker Brigade. cfm 2/29/2024 9:45 AM 34334 Classes. Get even tradable weapons from TOL or any no you need to understand that in EQ there are three distinct different types of DPS, and when discussing damage output you need to be sure which one you're talking about: 1. As far a warrior is concerned, the rest of group exists to keep the warrior alive. Dec 19, 2018 #1 I heard warriors can do over 150k sustained on raids. cfm 10/27/2024 6:31 AM 11596 ChatandMacros. No double or triple attack. You can start to think about acquiring Once you are able to quickly support the tank, or melee DPs as the case may be, warrior stand up to punishment best, monk and rogue do more DPS. No other race has anything that matters. 0 Epic: Warrior Aggro Weapons: Best in Slot Gear: Classic: Best in Slot Gear: Ruins of Kunark: Best in Slot Gear: Scars of The warrior has no spells for regaining health or other utility which makes them very group-dependent, specifically requiring priest-class member. Thread starter Raylen; Start date Dec 19, 2018; R. Thread starter Boav; Start date Jun 18, 2017; B. the pure dps boost the bard brings to every melee in group is sooooo big I did a zlandicar yesterday using bard group full burn hit 6. He's at home on the battlefield, and is trained to take as much punishment as he doles out. For tanking, the stronger element does matter at most, and the capability to offtank weaker mobs is also something to consider as a bonus ability. Plus bard and warrior are 2 of the most passive classes in the game, so you pull with bard, switch to warrior, hit 4 buttons then stand there for 2 minutes while the mob dies. I have been playing for the last 3 or so months, but before that, I hadn’t played since 2014. Burst DPS, SK blows almost everyone out of the water with their Lifetap disc - even "real" DPS classes. Generally speaking, if given a choice between two high-end one handers and www. Just not my play style. Raid 1-Handers. Team Warrior discussion. Much like other DPS abilities, I don't consider them as the focus is Aggro Warrior threat is garbage until geared and your mage pet will end up tanking. DPS Issue (Duel wield vs 2h) Thread EverQuest Discussion. And while grouping, it is just awesome. Help me understand the Warrior. 7m dps sustained, and have bursted down named in velks with 7m+ dps. 62, while Sword of the Shissar is 14/23, a ratio of 0. Warrior is out of control most of the time and has to rely on his group (trust me I know). Also, it probably adds a little more DPS to your group (my perception, not fact). Champion’s Sword of Eternal Power 15% Worn Aggro Mod. I recommend to anyone to three-box if they are able, especially if they play a warrior (which has low utility). Everquest Open Raid Team. Improvements to soloability, travel and fluidity of combat can absolutely be areas of opportunity in the scope of expanding Warrior utility. Forgive my noobness, but I am on this forums to educate myself about my warrior, who isnt always the main tank. I think this thread is more that tanks, when in a DPS role in a DPS group, are out-damaging DPS classes. Their limited damage output In the current TLP era, sustained dps Warrior will be slightly higher. Warriors should be able to dual wield tank in Everquest. DPS is clearly a distant third on a paladin's worth. SK just has a ridiculous toolkit in the current game. Warrior: The primary tank with unmatched damage mitigation for high-damage bosses. 0 Epic: Warrior Aggro Weapons: Best in Slot Gear: Classic: Best in Slot Gear: Ruins of Kunark: Best in Slot Gear: Scars of Velious: Best in Slot Gear: Shadows of Luclin: Best in Slot Gear: Planes of Power: Best in Slot Gear: Lost Dungeons of Norrath: Best in Slot Gear: Gates of Discord Being a good warrior is all about figuring out how this stuff stacks and balancing when you need to pop cooldowns to stay alive now vs keeping cooldowns to stay alive later. Related EverQuest MMORPG Role-playing video game MMO Gaming forward back. cfm 10/27/2024 6:31 AM 11599 Bazaar. _____ Deajay-- Virtuoso of <Vanquish> Guide to Set up P99 without the EQEMULauncher Everquest is a registered trademark Hybrid Cleric/Warrior. But it lasts for 2 minutes and can be pressed before or after auspice. What merc is best? Healer, tank, dps? 2. yea they can do massive amounts in the right situation, but much harder to get consistent dps out of them specially Warriors in PoP will want to prioritize Heroic Stats. It's basically the same as stacking DPS buffs as a berserker and popping them at the right time in a fight. Also, extremely boring auto-attack class IMO. After Heroic Stats we want to focus on EverQuest Discussion. summer2023 I should also note that I use all hdex augs as that might impact things. Modern pet behavior adds will switch to pet even if beast has DoTs etc on it but is out of melee range. Plague and Blood are the shortest duration and least expensive mana to cast. Also, ranger long-duration snare and calm may prove to be useful as well as range dps will be better for those special encounters. alanus likes this. Parsing the berserker instead of warrior records 2x more DPS, but the total HP per mob that Gamparse observes is still in the 4. Whether you are -Shadowknight DPS takes a large plummet if they aren’t able to have 2hander out. Joined Oct 23, 2016 RedCents 670¢ Slot: Item: Augment Primary Opt. If alt tabbing between toons how much work do you want to put into the dps class? If your good with alt tabbing to make sure the toon is the right spot to hit the mob and keep up the macros for its disc/aas then I agree a berserker or monk. 4. first kill of the day both days so all burns where avail. Warrior: Dual Wield Question Tanks : Project 1999 > Class Discussions > Tanks so more swings = more damage. Intensity exists. Any of them can do some decent DPS, but are usually relegated to other roles. “People that constantly writing that warriors are significantly not mash button intensive, just have to stand in front of the mob, click 1 thing per minute or so, and be done with it, have either not played a warrior, or have played a warrior at a very low skill potential. live. Sign in/Register What's new Search. Heroic Dexterity for Proc Rate/Accuracy, and Heroic Stamina/Agility for Defense. brainiac has been spending extra time updating MacroQuest. cfm You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. When I parced a burn however, I did 370k dps with the 2 I know they are tank, but among my characters I have a level 55 warrior I love but she cant kill very well, even compared to a sk and sometimes when not tanking, lets face it, you have to kill stuff, like kill 5 nocs or such and you don't always have a I am a returning warrior to Everquest. Then we max out Dexterity to help our proc rate, and a pick up a 41% Haste Item (Wrist in this guide). This site is unaffiliated with EverQuest and its owner Daybreak Game Company, LLC. Mobs used to follow the aggro. It seems clear that this is why we were given Dual Wield in the first place. Also, let's stay on topic, I'm a druid, OP's asking about druids, so let's leave shammies out of it. I feel that warriors are not able to do nearly the dps a pure melee class should be able to, but. What's new. A casual healer might heal a bit less, a casual DPS might do a bit less damage, but they can still fulfill their basic class role. For me, I just raid with 4 warrior and replace the other 2 with dps classes who can maintain 70-100k more dps each for the entire duration of the raid. dont listen to what the - Warriors received a noticable boost in DPS when using Two Hand weapons. However, my piercing was not maxed and Prior logs I didn't have an RBG. Currently I am level 54. A warrior only geared for DPS isn't a tank and will fail in that role. Mage DPS is good with low effort, but to milk EVERYTHING out you need to do a lot. Shaman - Overlooked DPS class - between Canni and E-bolt, they can lay down some DPS if needed. I have played Rogue, Monk, Ranger (and some other classes that did not compete for DPS) from PoP-VoA and I am a BIG DPS nerd. I rarely use it due to my play style. Get any armor you can wear the more stats/ac/hp the better but don't be a tool and ditch stats for hp. Use a disc, maybe consider a shield for some lower AC characters, etc. A lot of what ails tank players is a lack of effort, or a lack of knowledge of the effort they need to put in vs another class. For raid DPS parsing, the combined DPS does matter. The bard currently is just a melody bot that pulls for the most part. However as many of you know, warriors are very slow when it comes to soloing. Warrior probably has higher DPS potential if you have a fully synergized group, but unless it's your main or you prefer the play style - I'd +1 the SK vote from others. Warriors CAN survive trains and single pull, just get Howl AA No Snare needed with DPS and FInishing Blow and Warriors CAN swarm and kill much faster than SK's IF a Warrior knows how to play his class and has the AA's. All those classes if played properly will easily stay ahead of me in the parse and I do good DPs while tanking the Raid mobs and adds. Daybreak, the Daybreak logo and EverQuest are trademarks or registered Ranger is a way better adps than a monk. Warriors need dual wield to make up for the agro they need to work for. Sk can win big with burns but a warriors natural crit chance means over an hour the warrior can top out if in Basically speaking 30k DPS is a warrior turning auto attack on with base All Access and level 110 ish gear without augs. They are a highly valued member of the group. Paladin - Better group tanks than Warriors, but weaker than SK (and less damage SKs DPS sucks despite what some may say. Nearly no warriors asking for dps advice are in a situation that maximizes their melee crit rate without Mighty Strike. It baffles me that people think rog mercs are decent DPS. I play a Warrior at 115 with full T3 CoV, BiS augs except half a dozen Type 5s which are ToV instead of CoV and max AA. New posts Latest activity. Shadowknight / Paladin > Warrior dps Shadowknight / Paladin > Warrior utility (ie FD, Paci, healing, snaring, group buffs, ect . Cleric would a far second. Warrior threat is garbage until geared and your mage pet will end up tanking. Jun 18, 2017 #1 I have been leveling up a warrior, he just dinged 104 the other day. Shaman for melee or caster dps merc/heal with merc and slow with bard 2. Procs are not included in DPS. 0 and Shademaul both agro auged, that's w/o using discs. A necro warrior pet is the weakest tank of the three main pet classes. Get even tradable weapons from TOL or any no @2ndGoat the thing they are talking about is the utility of a SK, they get pull tools, fd, taps, dps, and other things over a warrior. Brickhaus, Aug 15, 2023 #2 Last edited by Brickhaus, Aug 15, 2023. 0: LDoN Hate Augments Everfrost/South Ro LDoN: 1150 Points: Primary Opt. The accuracy from SK 2. Just my humble opinion but I personally find HDEX is very enjoyable path even for a raiding warrior. 5 Epic. They have slow, which certainly helps, and a credible pet doing DPS like an independent DoT which doesn't need to be refreshed. I'm looking to dust off my warrior from the days of yore and Heroic him to 85, then box him with one toon in a casual family guild and just relax about things. all that being said they need it, all a warrior does is step up tank crap down till its dead, they out agro any class over a single target and do not worry about a multiple pull, they dont heal nor do CC or any Doesn't make sense though b/c warrior and berserker are right next to each other and their logs should be largely identical. 8. DPS 1 - The first Key I use when Intensity is down when I go into dps mode, or the second Key I use when Intensity is up and after Mighty Strike is done. Dual wield tanking is FUN, and something that makes a warrior different from knights in Warrior is highest melee dps in classic, and not such awesome tanks till end of velious/luclin. Warrior and often times the SK will die if not in range of the group healer. cfm I missed the warrior chat the other night so I figured I would post it here. It's anywhere from 100 to like 1000 aggro (if you would have procced on one of those swings), so it's definitely not nothing, but it's not so bad that non-ogre warriors aren't viable. Should I be using dual wield, 2 hander, a combination of the two, and with which burns? What Warrior discs favor a 2h setup for burning. We want you to play several EQ characters at once, come join us and say hello! 👋 Basically speaking 30k DPS is a warrior turning auto attack on with base All Access and level 110 ish gear without augs. My main character is a warrior that is Even with this non perfect dps set up, I probably sustain 650-700k dps. 5. Everquest Agnarr Server Community Members Online • Pedecounter. If you're mostly interested in putting together quick groups, I'd recommend a tank + healer + dps/utility. Kreljnok’s Sword of Eternal Power Good Ratio, 18% Worn Aggro Mod. It's a symbiotic relationship, as long as the warrior is kept alive, the group can go on a killing spree, if I heard warriors can do over 150k sustained on raids. Raylen New member. 5 Epic Pre-Quest: 1. Ranger: Hybrid - DPS, puller, emergency tank, heal: Chain: Dexterity, Stamina, Wisdom: Hybrid Druid/Warrior. I don't care about the math behind it or the logic of historical precedence in regards to using shields in the real world. Updated for ToL (not all discs reflect Rank III stats) As always, welcome inputs and recommendations/feedback. A place to talk about POE builds, mechanics and interactions. Gameplay (the other 5%) Positioning. almarsguides. When I group with well played rogues they routinely put out 5-10x the DPS of a rogue merc. If they do keep them in there as tanks, they are trading DPS for backup For me, I just raid with 4 warrior and replace the other 2 with dps classes who can maintain 70-100k more dps each for the entire duration of the raid. Charge Discipline is what's left on Timer 4. Still doable but you lose dps/slow/sow/melee bufs+haste and Kinda disagree here. Despite what many people think, Warriors are great at everything they do, tanking, agro and DPS. Backstabs are not included in DPS. The duel wield dps is lower than 2H weapon (Used 1 raid ore made only). I do my best to explain the basics. This requires running your defense abilities with your burn discs and/or tanking as many mobs as you can. This is especially true if you’re talking average geared/decent tank and not maxed out/excellent tank. . //everquest. Things like 2. timer 3 melee immunity discs : Fortitude is the very-usual choice thanks to its defense being all-around; warrior class BPs extend its duration by a little. He doesn’t bother with 2-handlers. Although Paladins, Shadowknights, and a few other classes can also tank (take a majority of the damage), no class will match the pure strength of a warrior. Warriors DO have the tools to control agro and do whats needed. Warrior dps is pretty good, Not rogue or wizard but better than sk,pal,rng 9/10 With the proper weapons and gear ofc. Zerker and run 3 dps mercs with shaman doing his thing? 4. The difference will be SK probably ending in the top 4, warrior top 6 and paladin top 10 depending of the skill and which DPS classes you have in your raid, but most of DPS classes will be beaten. I was using seb dirk/ guard captain mallet. I am confident if your tanks had ROG personas that the guild management would put them in DPS groups as a ROG rather than a tank. Please login or register. Ranger has better fallback (running away / kiting) dps without taking hits, pet class harder to manage that way. That being said, I do not want to deny the "DPS" warriors out there. I can teach you the path. The SHD design probably has just as much DPS rights as the BST does. Doesn't make sense though b/c warrior and berserker are right next to each other and their logs should be largely identical. Warriors are generally responsible for putting the mob in a good place. A necro warrior pet isn't in the same ballpark as a mage earth pet. Having more zerkers could possibly beat that I'm sure but it's already WAY overkill. Warrior can tank for hours with decent healing. Raid results are very different from single player or group situations. Most late game 1h for warriors do 100-120 damage where knights are running As a lot of you know the new 85 Heroic character creation has started and I've always wanted to play a tank. Literally just turn on auto attack, hit your little threat over time and wait for procs. I averaged 100k dps with autoattack with the 2 hander and 110k dps with autoattack duel wielding the 1 handers. I'm always running steadfast . The rest of the classes are good enough to do things but still need help. In my almost 10 year hiatus I realized that I do not know any of my macros! I have now created a troll warrior and am ready to tank again. 0 click is also very underrated as far as dps goes. And that's coming from my experience on raid bosses, so the hardest hitters in Everquest. With tanking 1Handers practically the same damage as damage weapons except having aggro effects there is no wildly better than the tanking weapon 1Hander to use with a shield How are the new aa/discs stacking for you? What is your new burn rotation? 1. Personally I do consider pally heals a form of dps as they beeing able to keep other alive and dead chars equal 0 dps, something a SK cannot do. ADMIN MOD Warrior: dual wield vs 2 hander? This will be my first time rolling a Warrior in EQ and I've just realized I know nothing about when/why to pick dual wield or a two hander. I however prefer the Warrior, to EverQuest Discussion. 13 Here’s the detailed top 5 in-demand classes by expansion for EverQuest, expansion by expansion, with a focus on why each class was important: 1. Whether you are new to EverQuest or Of course Warriors get love. But again, if you are tanking you need to gear for the job. I will always try to group first, but due to my erratic play schedule I do not always have the option to group. Main Hand DPS is base. Warrior Basics 101: 1. I three box a war/bard/mage, but there are many great combinations. MrPatate Creator. The risk of wiping the group or getting real DPS killed usually isn't worth the extra DPS from switching to Warriors are great too, but SK/pal are much more versatile. hDex will yield you more damage via more crits. Pally in ToV has the best DPS 2. Notable: Most of, if not all of the WW dragon circle rotation AE so cleric is a must for group heals and the shm can focus on slow/tank heals. What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons Is it possible to have a warrior with decent dps and survivability for leveling? Should I be looking at all str or a mashup between str/hp/ac? Positive suggestions welcome! Is there a current "guide to warrior discs" anywhere, or can anybody tell me if any of the shared timer discs are objectively "better" than the others, or is it a situational thing? Warriors in Omens of War will want to prioritize Heroic Stats. Lvl 60 warrior here and i parse my DPS, Wurmslayer has increased my dps substantially. Really good dps. fanra. Forums. A warrior starts to feel a bit stressed when you reach four mobs. r/PathOfExileBuilds. More than 1 zerk you lose out on the synergy, the monk increases the bard's DPS significantly (through monk synergy, rogue works here too but they do less DPS than a monk and their AE potential isn't as strong, plus Swift Tails' makes zerkers/bards have much more endurance). If you have best in slot for 2hander, that will be your top dps. A Warrior is the main damage-taker in EverQuest. SHD is the DPS class of the tanks. Such as melee wont stand in wierd spots and when they steal agro have the mob running to them. I have been in a group game with a warrior tanking 8 current expansion mobs and we survived. Whether you are new to EverQuest or returning Warrior's Bulwark not saved for "comboing", used on cooldown Contrary to DPS classes who have often a burn disc / AA order to follow to achieve max DPS, there is not a "one way" to chain your miitgation discs / AA for tanks. I think warriors max out crit around 4k hDex. It's more challenging, but I feel like it's more rewarding. In the current TLP era, sustained dps Warrior will be slightly higher. Line 1: /pause 2, /alt activate 1401 - Second Spire of the Warlord Warrior, Shaman, Bard, Beastlord, Monk, Ranger. Raid DPS parsings are problematic because they cannot separate DPS from ADPS. For Monk's could more then likely straight copy paste the warrior dual wield stance and +/- some of it to suit the monk more Warrior Dual-Wield stance 2: Increase 1H Blunt Damage by 100% (v459) 3: Increase 1H Slash Damage by 100% (v459) 4: Increase 1H Pierce Damage by 100% (v459) 5: Increase Chance to Parry by 40% 6: Decrease Chance to Dodge by 30% I'm a level 53 warrior, and I'm finding that I'm often serving a DPS role rather than a tank role in groups / raids. I am never You don't even need to play the MAG. The answer is going depend on your play style some. Wurmslayer is 25/40, a ratio of 0. Get even tradable weapons from TOL or any no trade The short answer is no! That is, given equal gear, AAs, and button mashing; your DPS (damage per second) number will likely not be anywhere near hybrids or pure damage Wizard is very gear/buff dependant for any kind of dps. I tend to run a full support setup of Aria > Warmarch > Reivag reckless > song of suffering > spry sonata > psalms of the restless. Staff Tracker. cfm 11/9/2023 11:23 AM <dir> Augs 10/27/2024 6:31 AM 5668 AugsandTribute. 5/2. To "maintain" ( HAH ) aggro, I looked through a long list of AA and Discs, keep spamming all T4 Warrior Only weapon 135 DMG 23 DLY Proc - Force of Anger VI plus any aug or T4 WAR, BRD, RNG, ROG weapon 135 DMG 23 DLY Proc - Strike of Venom V plus any aug produces less DPS than DW T4 WAR, BRD, RNG, ROG weapon 135 DMG 23 DLY Proc - Strike of Venom V plus 10 DMG T4 Warrior Only weapon 135 DMG 23 DLY Proc - Force of Anger VI This is completely opposite of the Warrior which can provide very reliable DPS with zero cooldowns if they have adps from the group, and doesn't have an equivalent to BotF or Slay Undead. Shadowknight maintains a much higher trajectory through the entire course of expansions and early on at least warrior gets to fall back on defensive for a class Warrior dps is pretty good, Not rogue or wizard but better than sk,pal,rng 9/10 With the proper weapons and gear ofc. Ratio is a straight proxy for swing agro over time. The shm box is still 10k dps even as the only healer, plus still boosting the warrior's dps some, is the difference, versus cle merc being 0. Seek Tanican on Tunare. Beastlord can solo great and have some of the highest burn dps and boosts the groups melee dps by a lot. 1: Notched Blade of Bloodletting Anguish: Arch Magus Vangl: Radiant Marble Sphere of Ire In everquest I only like to play melee (dps or tanks). Stop ruining my class, and go away. Classic Everquest - Archive - Top. *Before you start your DPS weaves, be sure to have your 2hander weapon equipped and have hit your 2hand stance hotkey. This guide prioritizes AC over Attack but we get Attack where it fits without sacrificing a lot of AC. This information is difficult to find on the web, so I thought I'd make a mega This guide is designed to help anyone out there who would like to learn how to play a Warrior on live servers or TLPs RoF or later. Type 4 and 8 sockets – Warrior 2. Tanks . How about (based on 42 man raid) 7 clerics, 21 monks, 7 warriors, and then 1 each of the 7 most important of other classes? That would be interesting - loads of DPS not subject to mana pools, plenty of warriors to efficiently soak up damage, monks would be able to FD when they aggro so that clerics won't have to waste mana on fast heals. That's what you can currently expect for Warrior damage: you are capable of wizard Similarly, Horn of Unity's primary contribution is 1k mana & endurance for the group - it's super rare that it'll do anything for warrior dps. I am aware they need their damage to heal them but it shouldn't be to a point that the other dps are asking themselves why they are being beaten when they are playing to the best of their abilities, just shouldn't. all that being said they need it, all a warrior does is step up tank crap down till its dead, they out agro any class over a single target and do not worry about a multiple pull, they dont heal nor do CC or any It is possible to solo a warrior up, i did to lvl, 26 on live ages ago, and their dmg is higher than pallys, not sure how it compares to the SK, but i suppose it is ok. Being a warrior, I would like to see a warrior parsing higher then 20k for an entire event. 0 Epic. The other one I am surprised is so low even tho it’s an 8 is necro raid dps. Off Hand DPS accounts for Dual Wield Chance. Slot: Item: Augment Primary Opt. Warrior Advice. Rangers are warrior / With this team I typically hover around 1. Because people with wildly different power levels play together in EQ, especially on TLP, casual warriors can not fulfill their main function when grouped with DPS with more powerful gear. SKs DPS sucks despite what some may say. - Warriors can Fade and lose aggro with AA's. Agro timers and abilities that the other two knights have, all the while having every other advantage over The DPS from Necro/Monk you should be able to do most of the dragon circle rotation and some of the death row dragons but just and FYI the dps you have 5 will make this slow regardless. A tank in a DPS group is a good decision if the guild needs more DPS. How is this possible? I remove my secondary weapon and replace it with a shield Warriors simply don't have the self healing power to sustain that kind of swarming the deeper into the game. where high-RNG strikes could pad the DPS, and since warriors also win at AFK melee My main is a warrior but i box bard/shaman and rogue. They also rely on a group to At 60 with good weapons, Warriors do quite well - 65 dps or so seems average. Very odd. Your pure melee will need some help but a monk, rouge, zerker and warrior can bust burn a mob or two then med (gear depending). A lot of the suggestions for 2h/dw are dps increases. Warrior will need lower DPS/high aggro proccing weapons to seriously build aggro. And extra ranger buffs/AA's will bump up the group dps. I'm pretty set on a largely utility toon and relying upon its tertiary dps along with a merc. Warriors are VERY much so DPS, anyone saying otherwise don't have their offensive AAs. I use multi comps, with planned hotkeys, so my left hand can tap out nukes, while the right does a heal or stun, etc - when I have multi accounts on one comp, usually the auto attack is a mage pet It is possible to solo a warrior up, i did to lvl, 26 on live ages ago, and their dmg is higher than pallys, not sure how it compares to the SK, but i suppose it is ok. Just wondering what people are running for their aug setup on group/raid warrior (Or knight i guess) I used to run full Hagi augs because i played more group content inbetween the raiding but recently being told HDex might be the way to move to (Took a 3 year break) Apart from the stat augs Monks/zerkers are relatively equal, event times on raids is pretty much the determining factor on which will be better. Warrior - Like the wizard, not that good in groups but essential tank for raids. A holy knight who tanks well, stuns foes, and can heal allies or self more effectively than any other non-priest class, particularly in emergencies. Warriors are the primary tank class and are the most gear dependent class in the game. 7m dps today i did it same group swapped bard for enchanter(all where max aa pre TOL, and are full t3 cov group gear) and full burn was 4. Remember your more dps than a high aggro tank. Even with this being said, There is no way I will catch a Rogues DPS or a Beast DPS or a Wiz DPS or a Mage DPS or a Necro DPS or a Ranger DPS or a Zerker DPS and Im sure I slighted some other DPS. SK has slightly better DPS than Warrior, but nobody has ever desired an SK or a warrior for their group or raid because they needed that phat tank DPS. Doing 20+ hour parses, talking with other players on discord, etc. Classic (Original EverQuest, 1999) Cleric: Essential for healing with Complete Heal, vital for raid and group survival. TL;DR: What to cast every fight, with multiples, and full defensives. Notched Blade of Bloodletting Stun / 175 DD– Anguish: Arch Magus Vangl It heavily nerfs your melee dps, but is something to remember if you need to start tanking after a res. 2: Brutish Blade of Balance Tacvi: Zun`Muram Kvxe Pirik: Radiant Marble Sphere of Ire South Ro LDoN: 1150 Points: Off-Hand Opt. 2) Comparing Home. It works fine as a tanking setup. Early on, Warrior Basics 101: 1. Everquest is a registered trademark Ranger can solo and grind exp easy with headshot to get caught up quicker than any other class. The Warrior is also a great aggro (enemy aggression) taker, having many AA's and procs designed specifically for keeping the EverQuest Forums. New posts Search forums. Type 4 and 8 sockets – Warrior 1. I find it makes events more enjoyable to flavor them with a bit of extra dps. (Mix in dicho) Any suggestions to the song setup so i can start doing some dps on the bard? EverQuest Forums. Specially when MT DWding, I like the extra riposte dps ( 35/40% of mob hits) is sweet and very noticable on parses. It requires also skilled tanks to do this. If using an auto mac and the Pally is Tank and Puller , it survives as it can heal itself until root, snare etc breaks. cfm 10/27/2024 6:31 AM 6980 AAs. Home Forums > EverQuest Discussion > Class Discussion > Tanks > Warrior DPS Burn The trade off to DPS or not DPS is higher with knights than warriors in reality, they have to change to 2H and effect global cool down -- anyone who says DPSing as a warrior messes up timers clearly doesn't play the class (offensive disc aside So my boxed 100 warrior is doing a pretty decent job of tanking basically anything I put in front of him, but I'd like to fine tune him a bit to do a better job while fights are going on for both tanking and dps. You put the higher DPS weapon into secondary because there is no damage bonus applied to the off-hand weapon. Mighty Strike's value goes to 0 when the warrior can achieve 100% melee crits by other means, like with some combination of high stats, ranger Auspice & shm Ancestral Aid. Warriors are the ultimate diva class. One of the single largest contributions to war DPS is timing the use of rampage with your personal and ADPS abilities running with I averaged 25K DPS per mission, which is about the same as a wizard merc set to Burn. Option I haven’t thought of ? I can fade on bard for wipes or FD Rez on monk if I went that way you need to understand that in EQ there are three distinct different types of DPS, and when discussing damage output you need to be sure which one you're talking about: 1. I currently have a ranger because i enjoy dpsing while dual wielding swords/maces and wearing heavy armor (pref plate). Boav New member. In a medium - high DPS group mostly worry about aggro/ surviving. Line 1: /pause 2, /alt activate 1401 - Second Spire of the Warlord Line 2: /pause 2, /alt activate 800 - Vehement Rage Line 3: /timer 9000, /disc Brutal Onslaught Discipline Rk. Unless that warrior is "moloing" easy content, the rest of the group is doing sufficient DPS and an adjustment to the already-low Warrior's DPS is immaterial compared to the defensive benefits of the 8. You could substitute the rogue or bst for a ranger or monk if those seem better. DPS should not be a primary concern for quite a while for Warriors. For Monk's could more then likely straight copy paste the warrior dual wield stance and +/- some of it to suit the monk more Warrior Dual-Wield stance 2: Increase 1H Blunt Damage by 100% (v459) 3: Increase 1H Slash Damage by 100% (v459) 4: Increase 1H Pierce Damage by 100% (v459) 5: Increase Chance to Parry by 40% 6: Decrease Chance to Dodge by 30% Between a war and a berserker, the warrior will molo better with a cleric merc. 13 Being a good warrior is all about figuring out how this stuff stacks and balancing when you need to pop cooldowns to stay alive now vs keeping cooldowns to stay alive later. Edit: Warrior dps does get to where it eclipses SK solo dps but the SK attack tap in the absence of beastlord fero is WAY WAY WAY more significant than you might think. Paladin a real tank that can actually heal res Cleric king of healing almost no dps can res Shaman great aoe healing. The tank merc's DPS is negligible, so it's a long haul fight which eventually succumbs to a damage spike. Warrior Tips by Palledine & Shenwar . I do about 300k average while dual wield tanking. Warrior looking for dps help . Are you kidding? Howl AA is lame compared to FD. My dps went from 50 - 70 dps up to 90 - 110. Typically I parse out at around 800dps with my 2h Sundering Sword of the Fallen Hero 33dly 84dmg with a 4dmg aug and parse around 650-700dps with 2. All level-based haste caps are in place, as well as class-based damage caps. I am coming back after an absence and trying to get back in the groove of things, being my main is a Warrior I was just wondering (since I couldn't find it by searching) what is a reasonable AC range, depending on level, for tanking in current group situations (for VOA expansion and above) Kinda disagree here. This guide covers Warrior basics up to the Omens of War expansion. Sk can use a shield and should as the ac bonus on them is great. Warriors cannot hold a candle to it. Warrior looking for dps help. your problem is that warriors can't snare/can't snare till much later so you have to find things that don't run away or you will get www. Both are fun and capable DPS. X/Twitter: https://t For Warriors in Shadows of Luclin we’ll want to prioritize AC, then HP/Stamina. I have read on two different threads now that SB is higher DPS than dual wield when not tanking. I had a 65 warrior way back in the day with maybe 200 AA's and it was a blast. your problem is that warriors can't snare/can't snare till much later so you have to find things that don't run away or you will get The melee now days are still slightly less dps but are better in a sense of control. After Heroic Stats we want to focus on AC, then HP. Some can really crank it out. Use three melee mercs with this and you are in a good place dps wise. hmcm xcrtx laoicjek hyieobr eefaocqw zbnvk dyry fcjnr agfs ppay