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Ksp landing legs mod. I still have a problem which I will need some help with.


Ksp landing legs mod For a list of features available to the wheels and tracks in this mod, * Additional landing leg variants. spacex landing legs Mod Pack created by: S_P_S_A. It is connected radially and extends with the G key (default). [Official Mod] SpaceX Kerbalized BocaChica Starbase 1 for KSP 1. KSP Dark AS the mod was severely broken by KSP 1. Apply for an API Key; Documentation; Terms & Conditions; SOCIAL. I have functioning RCS etc on my craft/s. I would welcome SpaceX style/size folding legs to give 3. It's very simple with just a suspension and rotateable foot but it works! Now I wanna try to write down a step-by-step tutorial on how to create the most basic landing legs. 5 Spoiler [EXC 11:00:32. Starship Landing Legs this ksp mod offers a BocaChica. TargetFrameworkAttribute' from assembly 'ComfortableLanding'. Legs are from another dimension haha. x-Add support for the pod below:--Mk2 Command Pod (If DLC is installed)- ADMIN MOD How to not tip over when landing on the mun? KSP 1 Make your landing legs wider apart. Automatic deploy buoys or airbags, start landing burns. The AIES project is a set pieces to make almost any type of mission, more than 80 pieces so far, engine, fuel tank of any size, Pods, fixed solar panels, SAS, rcs tank, landing legs among others. I also hope to get some feedback to improve my assembly of landing legs and/or this tutorial. Mods. 12 matches 1. 0 This mod adds landing legs for Starship. 2 Spacex's Starbase/Boca Chica (Launchsite) This is a recreation of This is the landing indicator from Kerbal Engineer Redux. Kraken Drive on Consoles: https://you @redivh It may not work in conjunction with the auto land from orbit. Ever since 1. Browse. Create. When I was messing with adding the landing leg module to the config that did seem like it wanted to work, KSP Light (Default) KSP Dark . Comments and bug reports are well appreciated ! My other projects Mod : Size 4 rocket parts, Landing legs mod; landing legs; By Rukongai October 23, 2019 in KSP1 I want them to have exactly the same functionality as normal landing legs but I do not want to add as unless things have substantially changed while i've been away, there's no way to do this using purely stock KSP, the problem comes from the landing gear But @Pulstar has a good point about bigger engines needing longer landing legs. 7. com tells me Falcon9 legs in stock are incredibly difficult. Legs for heavy vehicles without stress parameter . Known issue: Feet float slightly. I have tried the girders in the past, nightmare it was. I have a bunch of mods installed, so I suppose that could be an issue if there are any known conflicts. Each leg can absorb a gentle landing Clicking the target only works close to the terrain or there are physical structure (some KSP/Unity Raycast limitation I don't understand) In Realism Overhaul you may need to manually reduce the gain close to landing to avoid large oscillations Landing legs deployment is Just a simple lander leg unit that works well with small landers where you don't want to have to arrange a bunch of legs. KRPC allows external programs to interface with KSP. I don't think it's an unreasonable request, as even the largest current legs have trouble keeping even a medium-length 3. 1 drops as it will have big changes to wheels and legs) KER and MJ do Landing Legs fall off when reloading a quick save. 2. KSP1 Mods ; KSP1 Mod Releases [KSP 1. 4 - Kerbal Historical Institute 3. Deployable Wings to fly back stages. Open menu Open navigation Go to Reddit Home. It is a bit outdated, but it should still work in 1. INSTALLATION Better landing legs mod? Is there a mod that adds more realistic-looking landing legs, especially for moon landers? (eg. Logs, screenshots, and the full mod list are included at the link below. It also accounts for planetary rotation. I've installed latest versions of this mod, but when engaged (Blue or Red), the craft just wanders around erratically. Members; KSP Light (Default) KSP Dark . patreon. 2 (2016-03-29) - KSP 1. Is there any cfg change that I can make to ensure that landing legs turn out like #2 instead of #1? Also, is there any functional or transmission and dampner ratio in some parts provided by many mods. Main Menu Craft Search 690 Craft use parts from Adjustable Landing Gear (ordered by download count. KSP subreddit | KSP Forum This may be "old news" to everyone else, as I skipped KSP 1. Straight Landing Leg - Impact-absorbing landing leg. Currently there are three parts: The standard single wheel version, and a slightly buffed two Load the game and place the Starship landing leg part. Well I have always had trouble getting a craft to land on slopes both on Kerbin and the Mun. The legs stay stationary to where the reload occurred if on orbit but will fall to the ground if on a celestial body. This mod is designed to help with a more accurate landing. I've used up to 8 landing struts with The Mun has very little truly flat real estate, so the key detail is to have multiple points of contact for your landing stage. Spreads them farther apart and makes it easier to land. com/SWDennis=====Music Usage. Go to the structual part tab and place the CDL-F Flag Decal on the landing leg. The inline functionality is nice for keeping the legs out of the way so you can slap on all your science gear or solar panels. KSP Light Red . 4k Usefull for compatibility with KSP 1. They don't have to splay out too much or anything, I just want the height. Electron 0. Right-click on the leg/wheel/gear, look for Spring Strength and Damper Strength. 0 for KSP 1. The "new" landing gear just were never good enough, only a marginal improvement in a few ways from what they replaced, and they completely failed to take onboard the obviously superior adjustable landing gear mod. At least it wouldnt work for me. Join Our Discord! This mod adds the SpaceX Landing Zones and will eventually include the pad at Starbase and all 3 droneships. Posted September 5, 2023. I tried moving the sliders to both extremes with the same results, always. Having destroyed the engines on my landable launch-stages in Career one too many times because there is no landing leg in the game large enough to land a Mainsail (or in my case, a cluster of Mainsails) without either heavy part-clipping of the engines or putting the legs on the ends of wings (which is draggy, structurally-weak, and makes it harder to maintain hi guys is it possible to ask the mod author to make this available in ckan as ckan is saying 1. I only included the basics, mostly. NEW ON CURSEFORGE. How to use: To activate Comfortable Landing, press the Activate Pre-Landing Mode button before landing or splashing. 1, and 1. I discovered pretty quickly that just doing rigid legs with ModuleAnimateGeneric is not good on high-mass, and large-scale rockets, so (2) Without wheels and with landing legs retracted, there was a distinct difference in the rate and direction of drift with PB engaged and not -- slower with PG engaged, and it also wanted to rotate a bit. 0, 1. phase is Alpha and will be compatible with KSP 1. 1 Hotfix - Landing legs updated to not be 100% deadly. 5 Joep's TUFX profiles These are the TUFX configs i always use. Packs :Falcon 9 : https://www. Landing leg mods? There really aren’t enough leg options for landers. I can't believe this. nli2work for making the legs work initially for 1. Including a few more Are there any mods that add lander parts like low profile engine clusters, static lander legs or inline lander legs? Lithobrake Exploration Technologies has some good landing legs. Falcon 9 Landing Legs in three different sizes. Xt007. Locked post. 4 . However the current landing lags are not even large enough to reach the bottom of a mainsail - so how am I going to actually "land" Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. KerbalX. It's much easier to land because of the lower gravity and fuel requirements. Bolt it to whatever components you want, and they should be long enough to protect most liquid eng So I've been attempting to create a landing leg in the new squishy-suspension format. I need some help landing on Eve. 0 (licenses included in download). Upload Craft. Future features: More -Support KSP 1. Includes Habitats, Greenhouse, support for Life Support mods and much more. KSP: 1. 1 update-fixed landing leg-New Part: size 0 inline generator-New part: The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4. Logs, Screenshots, Full Mod List. Code Adapted from shadowmage's awesome SSTU mod. I can touch down under 4 m/s without issue, but then my craft starts skidding around the surface like crazy and legs start blowing up and eventually the entire thing collapses. Make sure Legs for heavy vehicles without stress parameter . Landing legs. Crew Dragon Cargo Dragon 2 Starlink Satellite Falcon 9 with parts to make all of its versions: Block 5, Full Thrust, 1. Developed I often have long engines where the stock legs are not long enough, so I am looking for a mod pack that has some really nice landing legs (size L/XL). The problem is (as always) topping over: the easy solution would be to use landing legs. 1 drops as it will have big changes to wheels and legs) KER and MJ do A couple of days ago, I had successfully created my first working landing leg. Starship Landing Legs Mods Joep follows. I play very few games with mods. Right-Click the flag and click 'Select Flag' Look for the Starship Heatshield flag and click it. *LY-05 steerable nosewheel: Skittering, clipping, explosion on landing and spawning. x] Parking Brake (0 . Thanks. 1, 1. I've tried the SpaceX legs, but they do not fold down far enough and when they do the legs are too long for my use, sticking out in front of the c This is the biggest failure in KSP's development. (v. Leg angle. I'm almost through with all parts exept the old Landing Leg. 5 Space Shuttle Acessories A mod that adds an aerodynamic tailcone The rest of the parts even likely work just fine in current KSP - but landing legs have been reworked since it was updated. Comments and bug reports are well appreciated ! My other projects Mod : Size 4 rocket parts, Landing legs Realistic american spacecrafts : 1. Seeing as this is a reusable first stage, I do plan on having the engines on when landing, yes. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. e. 9. cost: 1000. SpaceX UltraDraco Twin Engine Nacelle with RCS - Next-generation combination of twin UltraDraco engines and RCS control in a nacelle radial mount to attach to Colonial Transporter capsule in a set of 4. KSP Forum | KSP Store. I am familiar with operation, because I've been using this mod extensively with KSP 1. If someone were to revive that part (since there's only really the one leg model in the pack), it's worth keeping the rest of the mod around. NET 3. Max steering angle. The standard strengths would have me land, springs compress, and just as I felt it would settle, I’d get launched into the air spinning. A parts pack that is focused on exploring other worlds, and returning safely to Kerbin. 4) - 2021-07-23 [KSP 1. Comments and bug reports are well appreciated ! My other projects Mod : Size 4 rocket parts, Landing legs Realistic american spacecrafts : This mod adds landing legs for Starship. It is more accurate when This mod adds landing legs for StarshipLicense(s): MIT Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. 11. It extends much farther than its smaller cousin the LT-1 through a unique telescoping action, making it suitable for landers with larger engines. Can't live without these Falcon9 legs anymore. 1 | Download: 6. Industries presents a work in progress [Pre-Release] the ALCOR capsule, "Advanced Landing Capsule for Orbital Rendezvous". 922] TypeLoadException: Could not load type 'System. Harder dampers mean that it will resist compressing more than a soft damper. Tutorials; Controls; Stock parts; Making History parts; Breaking Ground parts; Locations; Celestial bodies; Mission Builder Manual; Solution to my problem during landing with "new" landing gears from 1. I guess I could try to remove some legs, but the reason I have so many is Aligning the connection docking ports will be made much easier if the root of the landing leg ships is at their center of rotation. But it has been lost. SuperDraco Engines to land your capsules and provide in-flight abort capability ; Fuel Tank with ladder There aren't much landing leg packs, but very good landing legs exist in: Tantares(LK landers), TantaresSP(Luna lander), BDB(Ranger and Gemini landers), Duna New Shepard Landing Legs in two different sizes. New Shepard Landing Legs in two different sizes. You could try switching to Hover/VTOL mode when you're searching for a flat place to land and then bring it in with Goto and then Land with CPS offf, but that is a lot of manual intervention it what should be an automated process. It is still mostly working in 1. Other - Updated the mod site after a long pause from KSP. Partially damaged legs can be repaired by three-star engineers on EVA. In case you might also want this: You'll want SCANsat for its ability to show lat, lon and slope in scaled space. 2 Spacex's Starbase/Boca Chica (Launchsite) This is a recreation of Starbase This is the landing indicator from Kerbal Engineer Redux. 0. Step by step tutorial for landing leg: Yes, I agree so much, we definitely need this. category: Aero. Starship Landing Legs All Mods. 1 for KSP 1. 2/1. ITS Landing Legs in two different sizes. Making that work is easier with the Editor Extensions Redux mod. Trajectories also has a landing prediction mark. The setup has since been redone but it This is a small part pack of landing gear that you can adjust to suit your needs. 4) - 2021-07-23 Is it like dropping a gigantic anchor from your command module? or does it look at landing legs and wheels, or whatever touched the ground, and creates so much weight or friction it can't possibly move Habitat Landing Leg. 7. 1 and Falcon Heavy launch platforms, Lower Landing Leg (Attached to Falcon first stage in a set of 4) Not a mod, but try putting fuel tanks in x4 radial symmetry and then attaching the legs to the tanks. But be that as it may What is this "Deploy Shielded" toggle in the landing leg tweakables? What is it for, and what does it do? I have tried toggling it in-game, but for the lif Currently, the landing legs for the first stage are not present in the mod. So if anybody wants to help it would be appreciated. Now - it back. **Legs seem to be Indestructible for some reason** The bears needed something more durable to bare their mass. AIES aerospace v 1. Peeking at Kerbalx. GitHub push is the best way to Landing legs for heavy vehicles is Kerbal Space Program Mods. Thanks for keeping this community awesome. sign up. Just displays trajectory predictions. about. 2: Comfortable Landing can keep your Kerbals safe and feel comfortable even in the last 1. It is more accurate when dealing with an atmosphere. Landing legs for heavy vehicles. - Added search tags to parts. Landing very heavy craft or landing too fast can partially damage or completely destroy these parts. More sharing options Xt007. Pods, large legs, large chutes, service bays, long ladders, etc for Kerbal Space Program. *LT-1 landing leg: Clipping, throwing vessel into the air 35-piece complete parts pack for KSP that includes the SpaceX Dragon V2, Dragon Cargo, Falcon 9 v1. com Open. 58 KiB | Released on: 2018-02-11 This - to display trajectory predictions. It's just been a mess ever since. I use the gold oblong fuel tanks to extend the landing leg base until I unlock the wider fuel tanks. Once deployed, the bear paw shaped landing legs are built to handle heavy loads. Assume further updates to KSP will provide fixes for this. 1 Hotfix - Landing leg suspension systems working again. The LT-2 Landing Strut is used as a support when landing vertically, or at least attempting to. Become an Author; Start a Project; Project Submission Guide; MODDING TOOL DEVELOPERS. Partless, ON/OFF and nothing more. for the craft to just sit there without the landing legs collapsing under the weight. DEPENDENCIES: ModuleManager (To Apply Grass Around The Pads) KerbalKonstructs. SuperPenguin160's Launch Vehicles Contains: New Glenn 3. New Shepard Landing Legs in two different sizes. Future features: More Mod supports. Each time I have to set the target point before launching. 1 I haven't been able to dial in the landing gear to cooperate correctly. Landing legs deployment is unreliable. Thank you Kerbal Space Program Lander weighs about 8T. 1 for KSP 1. Although comparatively long, LT-2 landing struts still need to be This mod comes bundled with dependencies. Kerbal Reusability Extensions (my favorite of these 3) provides stock-alike s Falcon 9 landing legs, grid fins, a Dragon 2 docking port with opening and closing nose cone, D2 heatshield with landing legs, a small 2. Main Menu Craft Search 4 Craft use parts from Starship Landing Legs (ordered by download count. for me, a large part of the enjoyment is designing my crafts with the capability to land on a slanted surface in mind, and then retracting certain legs to achieve a level resting state. Versioning. How to Install: Click download and read the 'README' located in the downloaded ZIP. In general it seems that stock KSP parts tries to emulate their real life counter parts The 90 degree angle landing legs is a good idea, I tend to use it on the legs, solar panels etc. 5. Quote; Link to comment Share on other sites. I still have a problem which I will need some help with. Pages in category "Landing legs" The following 4 pages are in this category, out of 4 total. The good news is that now you can do this outside the VAB/SPH. 0, Legs for heavy vehicles without stress parameter . That would make a fabulous pairing with Trajectories' impact marker in map view. In that case, may I mention that when I tried Comfortable Landing with the Restock and Restock+ mods the inflating bags did not appear and there was Legs for heavy vehicles without stress parameter . Adjustable Landing Gear All Mods. 88426, 0. Download this on the CurseFire. 5 & ASET Avionics 2. Suspension still doesn't work, legs are rigid for now. This mod adds a variety of new parts to KSP that include wheels, tracks, and anti-gravity repulsors. The mod can also tell you what biome you are expected to land it, time to impact and suicide burn timer. Quote; Link to comment but the single-part way you design vessels in KSP sometimes mandates clipping for greater realism rather than less. MOD AUTHORS. Grid Fin L All Parts. REALISM OVERHAUL: Update the landing legs to use stock leg modules instead of ModuleAnimateGeneric; Marketing Images and Videos such as hero shots, animated gifs, short highlights; Translations: See the README in the Localization folder for instructions for adding or improving translations. mass: 0. I like to do that for bases and stuff that isn't supposed to move. Plans: New Shepard Vector MX1 . Comments and bug reports are well appreciated ! My other projects Mod : Size 4 rocket parts, Landing legs Realistic american spacecrafts : Hi I know its a Big ask, but is there any mod developers Interested in Making some Larger Landing Legs? I Know there is Mods Like KRE, but the landing legs on that are Designed for Boosters, and don't work as Well for landers. Ironically, just about any part not meant to be a landing leg is more reliable to land on than landing legs. Yeah, wheels, landing gear, and landing legs are super bouncy in 1. 75m Rocket with landing legs Electron 0. Add your My first but of advice was to get land at Minmus. 5 enforcement of convex colliders Benjee10 did not have the time to re-build the mod. 1, medium and high resolution versions, these mods include replicas of the new LazTek Dragon V2 capsule and trunk, LazTek Falcon 9 v1. Comments and bug reports are well appreciated ! My other projects Mod : Size 4 rocket parts, Landing legs Realistic american spacecrafts : Part of the NecroBones suite of mods, that work nicely together: KSP 1. The final velocity of his craft would be given Maximum Landing LegsMy Patreon page, please support me if you can!https://www. Hello, could anyone recommend me some landing leg mods that are compatible with Realism Overhaul? Thanks. Large upper stage fuel and monopropellant tank for orbital refueling of interplanetary Ksp 2 landing on Vall KSP 2 twitter. Am I too heavy for these legs? Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. 1. Landing Gear, Grid Fins and more! Landing Gear, Grid Fins and more! 290. E. All KSP mods should target . 2 Windows Problem: NavUtils GUI and other modded Toolbar GUIs disappear with NullReferenceException thrown Mods installed: (Full mod list in zipfile given above) JNSQ Improved Falcon 9 Landing Legs (it can retract too!) Related Topics Maybe it doesn't in ksp, im not intimately familiar with that system, but logic dictates it should affect it. Reply reply [deleted] Did anyone else come to appreciate KSP more after watching the Starship launch Well I find flying quite boring and a "drag". Anyway, I'd be happy if there was at least one set that could clear the LV-N. 75t micro probe landing on Eve w/ parachute and three of the smallest landing legs \, and each time it touches down it FLIES right off the surface and accelerates to 30 m/s, generating the white cloud 'whoosh' effects. I also recommend WASD Editor Cam to Recommended Mods: Benjee10 Shared Assets (for docking ports) CryoTanks (cryogenic propellant boiloff) Trajectories (accounts for atmospheric factors to predict your landing position) MechJeb (to hold attitude during AS the mod was severely broken by KSP 1. 75m) RealPlume (Every engine is compatible) License: The deploy animation of the underside landing leg now works properly again. Either 3+ radial engine sections to land on directly, or structural fuselages with landing legs around a single engine (curse stock KSP's lack of landing legs long enough to extend past most engines!). Dependencies: B9PartSwitch by Blowfish (included in download) CommunityResourcePack by Roverdude (included in download) Use something other than legs. Join the Discord to follow any progress. There may be a KOS script that does this function. New Glenn Landing Legs in two different sizes. Wheel angle. Ranger - Fix it's landing legs (after KSP 1. So it comes down to expense vs tech vs actual gameplay 1. 3: 1- as EVERY KSP version, reassigned "steering" for wheels to the same keybinding for yaw in planes with vertical rudder(s): command need to be correlated If you apply these few things together with plenty of testing you can get yourself some working landing legs. I tried BDB but I couldn't deal with the 1000 year scroll for each part. Any mods with extra landing legs, experiments, fuselages, lander cans. Once you have explored Minmus it should be possible to unlock some parts that make it easier to land at the Mun. Grid Fin M Titanium All Parts. This does not affect spring rate, and the spring will end up compressing the same amount no matter what the damper is set at, but a firm damper will take longer to compress. similar to LEM or Altair) Share Add a Comment. 2M Downloads | Mods I've been playing KSP for years now. Sort by Fork the KSP-RO/RealismOverhaul repo Clone your new forked repo locally so you can work with it You do know there is a mod like this you can look at think it was CT-AirBags. craft shown exclude those without pictures) Loading Craft. A set of SpaceX style landing legs for all stock tank sizes (pretty much exactly what SpaceY has) would be so It is often better to clip 4 legs into another 4 legs then to just 8 way symmetry. A. 05 models. You can mitigate/fix it by manually tuning the springs. 05 models . g. 0 Falcon Heavy Falcon 1 Interplanetary Transpo KSP 1 Mods So, I was playing with USI Kolonization and I discovered the wonderful "ground tether" option for landing legs. Module Manager, TexturesUnlimited (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. Some mods act funky with it, but most work fine and even For mods compatible with [version], can be either the full version number or a partial prefix, e. Two landing legs - one that extends straight and one that folds away up for more clearance when stowed. 75m Rocket with landing legs. T. I'd suggest procedural landing gear as well, but I dont think it works anymore. Next problem is I don't have an idea about modules. Personally I think KSP needs to set landing legs stiffer by default to prevent them bottoming out, and then set the extension damper high enough that the legs don't extend fast enough to cause the craft to bounce when players do land a little hard. Starship Landing this ksp mod offers a BocaChica. "The mod exposes most of KSPs API for controlling and interacting with rockets, and also includes support several popular mods including Ferram Aerospace Research, Those landing legs on the fins are a great idea. 35. 10 version will not support either the alcor pod or the enhanced ive which i deem a staple to how the game should be played ps Ages ago i saw a mod, allowing to see trajectory's prediction in flight scene. TechRequired I took about a 5-year break from KSP; has there been any kind of change to the way landing legs function? I have a 0. 625m Klaw Radial Klaw KSP 1. category: Aero This pack provides realistic models of SpaceX's rockets and spacecraft, made for your Stock Kerbal Space Program installation. So I prefer to land vertical. 5m stage from toppling over. But with KSPWheel I feel like I have to make the leg work specifically for that mod, unless stock parts are patched as well. Every update, I was disappointed that they never fixed them. Think spider legs. Exclude mods matching term, which can be a word or another advanced term: user:[author] For mods by [author] (some KSP/Unity Raycast limitation I don't understand) In Realism Overhaul you may need to manually reduce the gain close to landing to avoid large oscillations. 3. S. 1 drops as it will have big changes to wheels and legs) KER and MJ do *LY-01 fixed landing gear: Skittering, clipping, explosion on landing and spawning. Joep's TUFX profiles V1. login. com/blueprints/vehicles/falcon9/Starlink : https://www. 1 drops as it will have big changes to wheels and legs) KER and MJ do Any good mods for cool landers? KSP 1 Question/Problem I want to have cool moderately low tech landers like the LM. 5 until 1. 9375m Rocket that is capable of taking at least 500kg into orbit The Rutherford engines use EC and LOx and therefore have a very high efficiency . The syspension of the attachable landing leg now works again. 0 International License. I, while the leg rotates on 0,0,1 (the green Z axis in KSP) and you\'ll see those coorindates in the leg\'s config file: node_attach = 6. Runtime. (assuming KSP uses real-basic-physics). Skip to main content. Upcoming: Roadmap Compatibility: At this time, this mod has only been tested for: - 1. 1. I downloaded the Firespitter mod for aircraft and I tried using the helicopter skids instead of landing struts and hey presto these things work . There is also the quickstart guide. Let me know if I can provide any other information. Be the first to comment Nobody's responded to this post yet. 25m Superheavy-Duty landing Legs Deployable Rover Wheels 0. I love building SSTO's and aircraft. Suspension damper. x. Falcon. 75m boosters I have yet to come up with hinged legs that work reliably. Suspension spring. I was away for a while and I want to revive my Orginal KSP Parts Mod for 1. (3) With landing legs a slow drift was present both with PB engaged and not; again there was a slight rotation when PG was engaged. Content : - Enhanced LT-1 Landing Struts - Bigger and enhanced LT-2 Landing Struts . 5m (and the upcoming 5m) diameter stacks a stable landing capability. AS the mod was severely broken by KSP 1. Usefull for compatibility with KSP 1. x] Parking Brake (0. ver:1. This will change in a later release, however you'll have to use stock legs for now. Note the distance shown is not from the center of your vessel as is default in KSP and that objects such as KSP complex buildings or other vessels are detected by this mod. Is there a stand-alone version of it? Share Add a Comment. 12. skyridesfs. The problem is that I can't get the legs to expand. 5m fuel tank and some SuperDraco engine pods, meant to be slapped onto the side of the stock 2. Short Interstage. I do not like the bounce on landing. Supported mod except for stock (list below) and more mod support coming soon. This landing leg is more durable and built like a bear. . KSP website; Store; Forums; Mods; Steam Workshop; Quick access. Given that, I also only play in career mode. Recommended: Tweakscale (The New Glenn is 3. Well, I’ve been playing KSP for many an hour and never once thought to use radial out instead of retrograde towards the bottom Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. 7 is released. ADMIN MOD Testing the LT-2 Landing Strut under varying amounts of force the number of legs you need just to counter the force due to gravity. A while back I think I saw a mod with landing leg parts like theseAnyone know any mods with parts like that or another mod with small landing legs? I'm aware of AIES but are there others? Horizontal Landing Aid Redux doesn't work for KSP 1. 35-piece complete parts pack for KSP that includes the SpaceX Dragon V2, Dragon Cargo, Falcon 9 v1. The new "old landing legs" are now included in the pack. Landing legs have these tweakables: . New Guarantee you that this is how legs will work without mods for the duration of this game's life lol it looks to me like the landing legs are actually not springy and the bounce actually came from the landing legs trying to keep the craft from tipping over. I'm not an anti-modder, but I want to see what the creators deployed. (adds itself with the help of MM-patch to each unit with ModuleCommand). But it's maddeningly difficult. 0 | Download: 73. Works with the gears toggle, they do start out in the open position by default however. This part is from SpaceX Landing Legs. 0, 0. Ages ago they just collided like normal parts, no suspension or anything, and worked way better. I tried landing very very slowly as well (<1 m/s) and still no luck. The damper controls the resistance to travel up and down. This mod includes a modified part module to allow the Ranger landing legs to function in KSP 1. I will tell you I have 10k+hours in KSP and completely avoid moving parts in landing legs and opt for rigid posts in any design I can. 74 KiB | Released on: 2021-01-18 Aims to autonomously guide a Booster to land on a drone ship or the launch site using Boostback, Re-entry Burn, Aerodynamic Descent and Landing Burn SpaceX Falcon 9 style This mod adds fifteen stockalike parts. The license for the module code remains the same as the SSTU mod license which is: GNU General Public License (GPL) 3. Main Menu Craft Search Mods Index Find Parts Missions Hangars Users. By Cepheus February 29, 2012 similar to the stock landing legs, and NovaSilisko\'s solar panels. Reply More posts you may like. ), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1. So what are you waiting for, download my mod now make your own landing gear now! --- If I missed anything, or you need to know anything, don't be afraid to ask. 1 Dependencies: - ModuleManager (To Apply Grass Around The Pads)- Kerbal Konstructs Downloads: A landing leg is a deployable strut for stopping a craft on the surface of a celestial body with minimal damage and destruction of craft. Like. cost: 2000. Thought I'd mention. Move the "KerbalReusabilityExpansion" folder to ITS Landing Legs In two different sizes. You can also click on "Auto-align wheel" to Starship Landing Legs This mod adds landing legs for Starship. 1 and Falcon Heavy launch platforms, Lower Landing Leg (Attached to Falcon first stage in a set of 4) Automatic deploy buoys or airbags, start landing burns. Took me a good while to get it working myself with a new part. It won't look clippy and it is as if you were to use a lander with reinforced landing gear also making them double heavy. 2 - 1. KSP Dark Red . L. I love KSP and learned from a bunch of posts in here. 5m capsule Parts for bases on other planets. I can't wait until IR gets fixed. 6. It is absolutely needed for the landing legs to work. KSP subreddit | KSP Forum And I spelled Asymmetric wrong in my mod. Retractable landing gear for Dragon Habitat module, designed to be surface attached in a set of four. Smaller surface/node mountable versions of the goo container and materials bay - identical to stock but with cool new models and designed to mount to my lander undercarriages Legs for heavy vehicles without stress parameter . 4 It had issues with gridfins and landing legs. 4. Reply reply Landing legs, while useful, I wish they would incorporate some of the nice landing legs from the KRE mod. Landing leg; KSP links. 2K Downloads | Mods. dev_blog. Get app Thoughts (and advice) on a KSP 1 subreddit hotpotato? - Landing legs deployment is unreliable Just to let you know, I am a very experienced KSP player, and have been testing mods for a few years After each failed, or sketchy landing, I revert and launch again. I gave up on landing legs ever being fixed. 0. 1 completely and stayed in 1. The emphasis is The Bear Landing Leg LT-B was designed to handle this problem. It's set up like so: Issue is, in-game it works so-so ( leg can be deployed with G ) , but it has serious issues. Frankly, the legs never should have had any sort of suspension added. Springs are kraken bait. A four-kerbal Capsule and a three-kerbal Lander Can; Two: sets of large landing legs "medium" will handle Mainsails "large" works with Mammoths; Three large stackable radial parachutes; Three (1m, 2m and 3m) static ladders; Two (5m and 8m) very long deployable ladders; Three service bays / rover garages I managed to make some excellent landing legs for a large EPL ore tank with two of Bahas huge drills using IR and the long girders. Its not clear whether moving a spring strenght a given direction is increasing the strenght or KSP Light Red . Exclude mods matching term, which can be a word or another advanced term: user:[author] For mods by [author] This is a small part pack of landing gear that you can adjust to suit your needs. Brake torque. Protective decoupler that allows ARM claw to be installed under the Dragon 2 and Explorer Habitat; Tanker. Each LT-1 leg can barely support 15 tons in Kerbin's gravity when sitting still. Grid Fins for control and additional drag on descent. Start I only play KSP with no mods. When your overdamped you use to large legs, gear or even rover wheels mind you while trying to keep spring and damp at 1. 2 was released. 7) (clickable) It is loosely inspired by the Apollo landing module, and uses a lightweight frame-based design with very thin walls. Ask mod questions in the comments. 9375m Rocket that is capable of taking at least 500kg into orbit The Rutherford engines use EC and LOx and therefore have a very high efficiency Additional Pictures: Spoiler Plans: New Shepard Vector M I've been following the tutorial from BahamutoD to try to make SpaceX-style landing legs. com/blueprints/payload/starlink/Realistic Falcon 9 I know this is a necro, but this thread is about the only relevant link that shows on the 1st page of GoogleSearch for these landing legs, so posting the following link for the last updated version I know of (updated since Burning Kan's above post), thanx to user TonkaCrash: @MarkedZero KER's LANDING panel will show the estimated touchdown details (alt, lat, lon, biome but not slope). Landings with massive rockets or on rough terrain may need to be slower to avoid ripping off landing legs. r/KerbalSpaceProgram A chip A close button. EJ style Kraken hinges are fine for medium sized rockets most of the times (but still cumbersome because of added part count) but for 3. Comments and bug reports are well appreciated ! My other projects Mod : Size 4 rocket parts, Landing legs Realistic american spacecrafts : SpaceX Landing Pads [1. i. I get the toggle button but nothing moves. It is meant to be used fo Heavy duty landing legs build and starhop test using the "Breaking Ground" DLC in Kerbal Space Program Enhanced Edition. Known and Confirmed issues: Ranger Landing legs sink into the ground - I am unable to find a reliable way to fix this and many have had issues with landing legs. If activated in the flight scene, it will draw the trajectory and predict the point of contact. The whole concept of 'suspension' is practically useless at the moment with how buggy it is, and KSP physics do not penalize sudden stops, so you may as well just pick parts with the highest crash tolerance (other than actual KSP1 Mods ; KSP1 Mod Development ; Landing Legs Landing Legs. Quantum Struts is a bit niche, but if you put robotics on and dont want them wobbling all over in flight (or want to make things like custom landing legs) you just need it. The Bear Landing Leg LT-B was designed to handle this problem. Firespitter required for black variant. Mod Description: Radially attachable and extremely sturdy. This mod adds fifteen stockalike parts A four-kerbal Capsule and a three-kerbal Lander Can; Two: sets of large landing legs "medium" will handle Mainsails "large" works with Mammoths; Three large stackable radial parachutes; Three (1m, 2m and 3m) static ladders; Two (5m and 8m) very long deployable ladders; Three service bays / rover garages. Science parts, Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. 1+] This mod adds the SpaceX Landing Zones and will eventually include all 3 droneships. Mod Support: Added support for Kerbalism; Updated support for DeepFreeze (Thanks to JPLRepo for the update) Bug Fixes: Rewritten IVA logic for the expandable parts. Changes to your vessel are accounted for, such as extending landing legs, and the lowest point on your vessel is used regardless of it's actual location, not the center of the vessel. 10. Scale. I just use structural pieces to make completely solid legs, and that works way better. Is it possible to take out all the suspension of the landing legs in ksp and just make them rigid? I'm talking about LT-1, LT-2 landing legs (as I don't see any other landing legs in this game for space craft). I use the legs to take the impact of landing, then lower some to a final resting state. I Have Four Or Five Types of Legs in Mind: - Medium Legs based off the 3. qxrx yjwfh twzj hoa ozwxa hyg uvx mkywy veitggu zeb