Pvz skytoss build order reddit Which Posted by u/[Deleted Account] - No votes and 18 comments 51 votes, 18 comments. Not sure how to effectively follow build orders as a lower leaguer? This might just be a unique time but since Dreamhack about a month ago, there have been at least 3 solid what I would call "flavor-of-the-month" builds in PvZ. Yes there are pro players that can beat Zerg without Skytoss, but it's insanely difficult. Your final probe count was too low for a macro game. An a-moved zerg late game army is like 30% efficient. When you are confident in your PvT build I would recommend moving to PvZ since 4 gate likely is less effective there than PvP. Honestly ZvP is my favourite matchup, even playing vs skytoss is fun, though more difficult than other styles. Dont overload yourself with a build you may not understand. It… I really love this new PvZ style where you just turtle like a motherfucker with cannons, expand aggressively and unsafely (using cannons to defend), and make a 3/3/3 skytoss deathball. And if they attack you can cancel the 3rd and warp in units. 1 gate expand into second gas, stargate, then add 2 more gas at the natural and get stargate. A second Stargate just before the first finishes so that second finishes with 1st Voidray. Those are the two most common you will see in pro play. Everything from the most basic of questions to complex, in-depth theorycrafting can be found here. Crypto Even if we get there PvZ skytoss lategame hyrbid army vs zerg hybrid. Skytoss isn't really popular anymore and I'm not sure how super solid this build is, however it… Business, Economics, and Finance. Currently, my best result is with Krystianer's build. Yeah, with how strong the current Void Ray is it's totally viable to just mass Voids and then switch into Storm. Start by scouting after your first natural pylon. Carriers won’t die, just the ground army. FFE is not good anymore. Crypto Posted by u/BalefulWrath - 3 votes and 5 comments That's still a wide variety of build orders and really isn't "the build order", most forge+twilight openers go to 4gas before, the difference here is only taking 3 gas. Happy Holidays everyone :) Apologies for missing last week, I got too caught up in doing all my finals work that I didn't have… For your league, I recommend you to go 2 stargate void rays, drop a forge for defensive cannons and go straight to skytoss storm or skytoss disruptor. Aug 17, 2016 · My build order start with only 1~2 zealot/adept (unless zerg goes realy ling heavy and I might just die if I wasted oracle energy on drones). A place to discuss Neverwinter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. How can Protoss's army deal with them without going to Skytoss right away? The detailed scenarios I'm just picking from one of the 4 builds. If a build order writer wants to show you to continue building Probes, he will put the individual steps in a row, separated by "+", like this for example: There's a massive design flaw in sc2 that is Zerg's endgame tech superiority. First, Nani's 4gate pressure into phoenix, then the so-called "triple double", and now hardcore skytoss is back in favor. Build carrier off 2 stargate slowly. 2k on NA so please be advised this is a baby build but I like it! I can usually hold any proxy because of battery overcharge and then from there it’s just holding runbys and dts. The only thing is that you will have to transition to Skytoss if the game goes on too long. Granted i am playing in bronze so its not that surprising that its all they know how to build but it gets rather annoying that every other game its the same build over and over again. If they sometimes get there you took bad trades or were to passive. Thats just my 2 cents. I'm not saying they should be forced into heavy ground comps anyway, just that the ability to go into that full turtle skytoss should be slowed down so theres an actual midgame instead of just 50/50 cheeses or skipping it entirely Business, Economics, and Finance. Any pure Skytoss build generally loses to a well done Queen walk. Protoss Build order Archives Ever since Gemini retired the BOTW format It's been even harder finding new and exciting build orders. Unless you are 5500 MMR or more, queen march him before he gets there. 26 votes, 12 comments. 50 votes, 15 comments. The strong side of this build is u can focus on macro. Pretty easy to do and works well on map with easy third base to take. I find corruptor ling bane from 80-90 drones is very good. ) New to the game? How to read build order notes: Link. If you’re looking for another PvZ build, you can try glaive adepts into ground and push the Zerg with colossus before they get to lurkers or a fake double stargate that’s actually a archon-chargelot timing attack like Zest played vs. a few tiny numbers tweaks and the carrier might just become unstoppable again. ) Things like battle-cruisers aren't really happening. Back when we did it we would also split up control duties, have 1 person focused on the macro and 1 person on the micro. If by the time you get to their natural there is no hatcheries or at least a drone looking to make one then its most likely a pool first build. May 3, 2018 · Description. You open with a gate expand then you go on a classic air-style : Phoenix and oracle for defense and as soon as you kill overlord, you start going on a mass Air army : Carriers and void ray. PVZ i open 1 Adpt 1 Stalker then maybe 1 or 2 Sentry then i go Immortal Archon Zealot and lategam i go skytoss. Since both choices only describe possible openings for the early game, the following table lists special Build Orders. im a gold league zerg from WoL but im struggeling to understand how to play PvZ i cant seem to find a mid game build order that workers and get… In PvZ I like to open stargate -> oracle and then play macro games towards CIA + storm. Here is a guide on the build: PvZ 2 stargate void ray guide (Probe) 29K subscribers in the allthingsprotoss community. In fact it's completely viable to play outdated, non-viable at the pro level, build orders into GM by just executing them well enough. Voidray builds are tight, it's hard to hit any reactive kill timings. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. While the latter effectively killed the Broodlord/Infestor composition in PvZ, Skytoss remained weak enough at the highest levels that PvZ was still rarely taken to the late game. Hello fellow Protoss! I am a returning player currently sitting in the Gold League. I don’t want to go through and play a bunch of different styles, so what do y’all recommend as an opener/unit comp at low-high grandmaster levels. Basically there are lots of builds to choose from. Terrain: Hellbat pushes are the same effectiveness, as while they counter Hydra's, the zerg doesn't have to build Hydras to defend. This week's build of the week: 3 Oracle into Immortal/Sentry Pressure. I think my PvZ & my ZvP are similar, I could probably beat myself 50% of the time in a PvZ. As the title says, what did you use when you were in bronze, silver, gold, etc. PVT i open 2 Adept 2 Sentry then i go Immortal Archon Zealot and lategam i go skytoss. The most “sketchy” build order that may have been outdated for the time i used it. This is something different. You will want to build a lot of cannons and sheild batteries to defend your bases. This subreddit is not "official" (there isn't an "official" subreddit), and is ran by player volunteers. m. Have to get a surround, dodge spells, destroy forcefields, cast biles, cast parasitic bomb, cast yoink, micro multiple sets of units that all move at different speeds and attack at different rates. This is a macro build in PvZ focused on air units. I tried a comp like thor/viking/mines against skytoss, but I just don't know the tactics to make it cost effective. in the last couple games against protoss almost every player went skytoss build, Carrier and Void ray spam. The first transition is for vs. Just gotta scout their bases so they dont out-greed you. Your opponent killed you with a roach push while he expanded at the same time. The three categories Standard, Reactive and Other Builds help to understand the underlying idea of the more complex Fast Expansion strategies. Posted by u/Jamesa1990 - 7 votes and 34 comments Yeah but they don't need to. In PvP I can never go wrong with starting… It seems I fell back to more or less my old WoL build, with a bit of more greedier expanding and teching. Why doesn't this style see play in higher levels? Why… A build-order hyper-focused player may feel uncomfortable if plan A doesn't secure an easy win, even if they end up slightly ahead. Full skytoss even without Warpgate Tech is quite fun to play Just fly around with your Void Rays and MSC and snipe Zerg bases. 298K subscribers in the starcraft community. they're mainly just meant to zone the hydras before you build up a strong carrier count. 7. Just make sure that the build u choose does something to harass the Zerg because in a pvz matchup, it is the Protoss’ job to limit the spread of Zerg. Even if they find it, messing up their build order is invaluable (as you know doing 12 pools). Jul 12, 2020 · I help Zaechus get better at StarCraft! -- Watch live at https://www. g should go down around 2:16 yours went down at 2:23 but this is honestly a small difference) Edit2: I'd recommend voidray ->3:rd ->1 more voidray into 3 base charge allin. Zerg has the better lategame. As for queen aggression, it will always be high micro because the transfuses are what gives it legs. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Straight up skytoss is not that hard i think, if they go pressure into skytoss - thats hard to play against. The better a player is, the more they are able to have a tight build yet still stay adaptable to a huge number of circumstances. One minute you're fighting ultralisks, the next brood lords, the next 40 mutas. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. It's the constant denial of bases using fast mobile units (Lings Banes and Ultras) that forces the Protoss on a lower economic footing. It goes gate, (gas gas) core, stargate, nexus, fast (perhaps the fastest) oracle, Fleet bacon, first carrier +1 catapult, 3rd nexus and 2nd stargate just as 1st carrier starts or finish. It’s the sad truth you will have to do twice as many things to beat F2 + A move. Zerg is supposed to be the race that tries to get economical advantage and then "zerg" their opponent with massive amount of strong low tech units, they should've never been a race that also has the strongest tech units in the late game. Please read the rules before… Posted by u/[Deleted Account] - 4 votes and 6 comments The purpose of this build is to survive any early game Zerg shenanigans and possibly do some damage with Oracles in order to very quickly transition into a Carrier-based skytoss army. Again, sorry for it being a day late. PvZ: safe macro and early light adept harass combined with rushing our void rays and flux vanes into carriers (as per the vibes b2gm guide) PvT: safe macro: robo opening with colossus into blink into eventual storm. But since you are in gold, you can just optimize a build to max out with roach hydra and a-move him to death. You will have a bunch of extra minerals and that should be going into static defence. Jun 18, 2024 · PvZ: Timing Attack Easy 94% 58 votes: 12339 Views Voidray into Adept-Glaives Created by hushang , Updated Jan 05, 2024: PvZ: Timing Attack Medium 98% 91 votes: 20403 Views Nibbles' PvZ build, 12. Good news is that in most of the games I play, zerg very often does not build any spellcasters, but than you still have brood lords eventually. Please… AllThingsProtoss is a subreddit dedicated to the discussion of StarCraft: Brood War and StarCraft 2, focusing in particular on the Protoss. Skytoss is weak in the beginning. 36 votes, 13 comments. In the end you were also floating a lot, so your macro seems to suffer when getting attacked. It used to be Immortal Chargelot Archon Storm and then add on Skytoss, but going Skytoss first in the current iteration of the game seems both stronger and easier to do. disruptors arent actually very good at killing lurkers tho (with burrow speed). Winter Immortal/Charlot/Archon is easy macro build to learn and use until high plat - low diamond. Since early Wings, current Protoss is the most broken a race has been. 302K subscribers in the starcraft community. i dont buy the "protoss is forced to play skytoss because ground is unviable" excuse, pros have won with ground based comps plenty of times. If you fail to prevent Skytoss go into fetal position and cry. Then the other two teammates feed the protoss player all their minerals / gas, and you essentially rush the enemy. - Posted by u/fjafjan - 8 votes and 13 comments Business, Economics, and Finance. For instance, if I scout double Stargate fleet beacon mass cannon battery: im doing the 85 drone anti skytoss build. Once you hit 4 base, build 2 more stargate and a robo (for obs). Instead of just needing to be in good shape for any games you might play, you can prepare a specific build for a specific map for a specific opponent for one week. Edit: First time posting a specific build order on allthingszerg, have been editing a lot of this as I go to fix errors and add more information. To understand how to win vs skytoss you have to play it, or learn to turtle in general. You either play straight skytoss or you hit a hard timing with ground. An a-moved skytoss is still 60-70% efficient. Crypto Posted by u/Corrosivecoke - 6 votes and 28 comments Alright there are a lot of comments here so I’ll try to make mine brief (I’m a diamond 2 toss with pvz as my best matchup at 60% win rate). I made this build to counter another build I commented here a while ago. That helped me alot. Assuming equally bad control of not being able to use every piece, skytoss wins. I like Phoenix into lots of voids into mothership and carriers. while still cutting units You can even drone behind it once you cancel the 3rd. Get a build order down to a decent 5 minute proficiency - Your build set you behind 2 minutes for your defence, that's like you being afk for 2 minutes compared to what you can be. Eventually, to round out a skytoss composition you should add high templar. Build of the Week Archives: Link (Be sure to read the whole write up instead of just the build notes before asking questions. , lexicon said: Do we think Zest stopped building carriers and went back to voids because 6 carriers was a critical mass and the right number, or because he lost two bases and half his probes to the baneling bust and couldnt afford carriers? I win much more than 50% of the time in PvZ at the mmr I'm at, it's the other 2 matches bringing me down. Add storm and you're good to go for the midgame. I think this version is a tighter build in comparison. Not sure how to effectively follow build orders as a lower leaguer? Aug 27, 2023 · Hey guys! Back again with another beginner build order for protoss in sc2 in 2023. if theres a Lair started by 3:30, thats a bit of a panic moment, if you count anything more than 6 lings its worth building a shield battery at home. No need to get into fancy spell-casting. The downside of this build is if zerg mass muta-ing or terran drop on all side. Is there a build order that allows protoss to hold early to mid game and scale late game? Golden armada is a dead comp right now skytoss is weakest pvt take it as you will, pvt is a lot about aoe, and harass defense. Warpgate and first two gateway units are taken before placing Stargate to facilitate a safer position. 1 gate fe is pretty much the competitive standard in PvT, so you will be able to use this build for a long time. 3rd after 5 stalkers is not greedy when you are playing against skytoss. As soon as they appear, they go attack zerg. 3 base also gets more chargy bois, and the zerg is mostly likely to prepare for a skytoss player making your build more likely to hardcouter theirs than vice versa. All the other "builds" are just follow ups to the 52 drone roach timing. Crypto Yeah, I knew that when I started writing it, I kind of wanted to give my thoughts and responses rather than build orders. . PvZ 1 forge with TC after getting 3rd at around 5 mins and prioritize attack and if you I'm going Skytoss or early archon I like to get 1 attack and 1 shields at a time then eventually ground armor after all attack and shields are done, as for air upgrades when I start making Fleet Beacon I make second core and start attack on the other core Here's a spreadsheet of my current builds. Thank you, and I'm glad you like it. Remember, many of these Korean builds were made with the meta in the Korean pro-scene (Proleague, GSL, etc. I guess you could do Disruptors and stay on the Groun PVZ: 1 gate expand into 2 SG to mass void rays and static D and get to late game, or 4 gate gladept opener. All about the StarCraft games and professional scenes surrounding them. Please… Posted by u/Gemini_19 - 95 votes and 16 comments I say this as a masters protoss -- it's really hard to make early harassment pay off unless you have a perfectly executed build order behind it. CIA storms always lose late game, and Skytoss is demolished early and can't be released earlier. The build order is really straight foreward and reactive. Posted by u/Gemini_19 - 36 votes and 35 comments 20 votes, 46 comments. AllThingsProtoss is a subreddit dedicated to the discussion of StarCraft: Brood War and StarCraft 2, focusing in particular on the Protoss. I'm not even joking. I've died to this build myself in a recent tournament, I had 6 voids out and batteries but the queen count was too high. Hey ATP! I hope you're enjoying HotS. they were super powerful in PvZ before the 2018 4. AllThingsProtoss is a subreddit dedicated to the discussion of StarCraft: Brood War and StarCraft… If you watch any professional PvZ that has gone into lategame Skytoss the most impactful events are not the Viper abducts into -400/-400 or the Infestors casting fungal on a clump of enemies. true Business, Economics, and Finance. As you can see Zombietoss does its job even in My usual strategy would be CIA storms or pure skytoss. 00 then just F2 to the win. PvZ is by far my best matchup, i play this build: crono 2 adepts and harass into expand, double oracle, then do a 6 adept pressure into a +2 chargelot archon disruptor timing while getting a 4th, it straight up kills a lot of greedy zergs while being very safe, but requires good oracle usage to scout allins or mootas Aug 30, 2023 · Probe Beginner Skytoss Build Order (2023) (PvX Economic) Help us find the best build orders by creating an account and voting! Description. Posted by u/fjafjan - 242 votes and 119 comments 18 votes, 29 comments. It is a solid build that can defend against anything and sets you up for a longer game. reactive play. 29K subscribers in the allthingsprotoss community. Literally, do this every game. I put time's that you should place buildings to keep myself on point. 20, 2021, 1:30 p. As protoss you can be economically behind and still be ok because your tech is way better. I had a final in the morning yesterday and then was in the city all day with my gf for… Title is pretty self explanatory, drop down your Build Orders and Tips against Zerg! This week's build of the week: 4 Oracle into double robo immortal. Crypto Posted by u/[Deleted Account] - 3 votes and 16 comments Posted by u/ZoX_Sc2 - No votes and 3 comments 46 votes, 46 comments. Last night, STX Soul’s Dear came ready with a 3 base Skytoss build against SK Telecom T1’s Sacsri on Naro Station . Zerg is literally like playing a piano. You will need to build probes non-stop & do your build behind that attack. Serral in SAHSC and won with it. I do gate compos too but frankly speaking the difficulty of micro is just on a whole different level. If theres anything super important I should add, reply and I'll gladly add it. Here's the basic build order Grubby used versus Stephano last night in France. 24 Created by Elazaar, Updated Dec 17, 2024: PvZ: Economic Medium 100% 3 votes: 729 Views 2 Bases Chargelot, Sentry and Immortal Created by Nate433 Especially against zerg, in the late game you are reacting to what he builds, because zerg can tech switch so easily. I send the first adept across and try and get one shade into the main. My PvZ has been full skytoss for some time now and is basically a Forge Fast Expand with stargate coming down as soon as possible after CC. This is a basic skytoss build order that can be done in all matchups (alth The main problem is that if you nerf skytoss, Protoss literally cannot beat Zerg. It's fun and it works in plat. Which is the same in that sense in zvt except protoss can also attack lol. It's hard to transition to skytoss when having to deal with all of that. I'm a Silver toss and gotta admit at the lower levels it's just soooooo much easier to run some version of air vs Groundtoss. Zerg spawns 150+ supply by roughly 10 minutes and I can't keep up. true Posted by u/[Deleted Account] - 7 votes and 3 comments I don't have any pure skytoss builds, but with adepts semi-eliminating the drastic need for AoE, you can go 1gate 2gas (2 in each) forge before cyber, then you get +1 attack the moment the forge is finished, expand, and you get a stargate, one oracle for map control then go straight into fleet beacon. 8. That is why you never see pure skytoss builds, because it doesn't work that That can easily make you go up by a thousand mmr. Aren't Lurkers too bulk in PvZ? 200 HP is a lot for Protoss's ground army to deal with (4-5 shots from an Immortal to kill 1 Lurker). Yes, in Krystianer's build there are 2-3 sentries. I'm using a 3gate build that a fellow protoss… When vipers and/or brood lords come into play, than I dont know anything other than skytoss, so proper transitioning to skytoss is important. What definitely needs work is your build order execution in the start and your follow up probe production around 5-7 minutes. You're going to have a much harder time dealing with skytoss builds reactively. Crypto I like sending an early scouting drone and trying to hide it for a proxy hatch in the main, which works pretty well on the larger main base maps. twitch. ive also recently started playing colossi stalker disruptor (sentry) during the midgame, since IAC requires you to be really active on the map while running into what is essentially a turtling zerg. 299K subscribers in the starcraft community. Otherwise, Lurkers will be annoying. I find very difficult to win in PvZ with the new Blizzcon patch compared with the patch from 2 yrs ago. Ling bane hydra trades so ineffectively vs bio. So I made a Discord Server compiling many of the more popular ladder builds, also including some of my personal favourites! Adepts are amazing at higher skill levels but at lower skill levels just feel like a liability. voidrays could be better, the mothership could be better. You can’t out deathball mech or skytoss you have to dismantle them with strategy and spells. I understand why it has to be the case but It just makes me grumpy we can't build like 3-4 early zealot / adept and just go make their life Sim city- when you play skytoss the game often seems like you are playing tower defence. It is an easy way to play if you tend to lose against lurkers. ground. Think of scouting mech vs bio in ZvT. PvZ is a good 400 mmr easier than any other match-up I'd say. 1 blizzcon patch, and the only changes since then have been HP buffs, build Essentially 1 player would pick protoss, and do a 4 gate build, except instead of 4 gates they build 12 gates. I like double robo Immortal in PvZ after opening DT Archon drop. A greedy zerg or a turtle terran should be seen as permission for you to expand and tech up like crazy. It is a very frustrating match to play against. PiG's Terran build up to Platinum is basically just 2 base all in. I personally open stargate, get a third, drop 4 gates to not die to pressure, then drop a robo, one m You can get to Grandmaster by making a clump of units amoving and casting storm. Start small then work your way up. PvZ I still do FFE in-to +1 pressure PvT I still go 1 gate FE in to robo in to double forge PvP I go State's FE (this is a new HotS build, but still even in late WoL I already tryed doing FE builds in pvp) While the latter effectively killed the Broodlord/Infestor composition in PvZ, Skytoss remained weak enough at the highest levels that PvZ was still rarely taken to the late game. I play P but I rarely go skytoss, but carrier/tempest dosnt seem that strong, the corruptor counters both of those units. This is for character builds, NOT settlement builds and NOT for mods. Now it says all-in but that might only be true for Master/Grandmaster and/or I have adapted it to be a very strong timing push with going macro behind it. The purpose of this build is to survive any early game Zerg shenanigans and possibly do some damage with Oracles in order to very quickly transition into a Carrier-based skytoss army. Posted by u/Thelonius--Drunk - 3 votes and 16 comments Skytoss against Zerg can be more easily shut down with aggressive play, as that window between splash damage and Hydras being on the field is larger, and early game defense against skytoss is not so reliant on queens. Build a few cannon and battery at each base, expand slow, upgrade air weapon and shield. Business, Economics, and Finance. You just need a good build order that can pivot to face skytoss when you scout it. If not then just don't make a forge and learn a normal build order. Formatting on reddit is a nightmare for me, Thanks for the feedback Business, Economics, and Finance. add some gateways Wow, you are really demonstrating some fantastic build order knowledge here. I want to force response rather than order, I will see if I can't add a separate paragraph for the exact order though. Welcome to Fallout 4 Builds. If I scout robo bay double robo I'm going ling bane rav. First of all, for gold 1 this is an extremely impressive opening, only a few things missed - When your gas finishes pull a probe of minerals to go into gas, it will help you get your stargate faster (e. In a cannon rush they wall off the probe so workers cant just stop you from cannon rushing. Similar to what ApolloX44 said. AllThingsProtoss is a subreddit dedicated to the discussion of StarCraft: Brood War and StarCraft… Yepp, toss ground vs zerg is the reason skytoss is the current meta. I have no exact build order, just build Stargates when you have the resources (I would say like 3 Stargates on 2 base and 2,3 additional for each additional mining base). but carriers are good units already, buff them with great caution. It seems that you need to play perfect in order to win, mistakes are more unforgivable in this matchup compared with other matches. Your goal is to order 2 carriers with a chrono boost by 4:45. I am finding that this leaves me vulnerable to 8-12 minute hydra 2/2 pushes, because I have plenty of C and not enough IA + storm (insufficient gas). PVP i open two gate Adept into 2 Sentry then i go Immortal Archon Zealot and lategam i go skytoss. Go into their main and look for the pool to see how early Use nydus for map mobility they each have their own CD so you build 5 that’s 5 separate CD’s you use them to ferry queens, retreat infestors or to reinforce bases. Double SG seems safe enough because not ALL your money is going to that, so you can get into Storm or Disruptors or Colossi after, but if I scout triple Stargate I just stop at 66 drones/6 gases, get +1 Carapace & walk Hydra/Queen across the map. If you remove the threat of Skytoss, Zerg just overwhelms Protoss easily. Almost all my wins have come from Skytoss vs Zerg, Void rush vs Terran or Protoss, or turtle Skytoss vs Protoss. Nydus load/unload speed buffs were reverted as well, which put a damper on many of the more aggressive Nydus allin strategies. I have been following Vibe's Gold to GM… What unit comp or tactics I have to do in order to beat skytoss? Thor clearly beats carriers if they're alone, but gets countered by anything on the ground such as immortals and blink dts. Posted by u/[Deleted Account] - 4 votes and 6 comments He's probably successfully made many more than 2 builds. skytoss. There are deviations and other builds of course, but these are the most common. When reading build orders, if you see two different steps of the build both at the same supply count, it means a Probe pause. THAT was a cheese (7 stakers across the map at 3:30-3:35). That said in TvZ i agree roach rav all in seems to be the having success. It's much harder to scout since you can zap all scouts with the voids. Sep 25, 2021 · On Oct. Crypto AllThingsProtoss is a subreddit dedicated to the discussion of StarCraft: Brood War and StarCraft 2, focusing in particular on the Protoss. Posted by u/ExoLightning - 3 votes and 5 comments I’m 3. I've won so many games where toss thinks they can hide behind cannons on 2 base and make carriers. But if 75% of people were playing the same build order, wouldn't it make a LOT of sense to make a build specifically to counter that? I'll give you an example. Zerg needs bane launcher 26 votes, 23 comments. Trying to focus on build order choice or unit compositions or harrassment is still important but probably too early for you. Please read the rules before… you better be dang careful if you're messing with the carrier. tv/vibelol 297K subscribers in the starcraft community. I’m not looking for something that’s 8/10 but supper easy to execute like skytoss or CIA but I recognize my obsession for stalker disruptor in pvz might be harming me too… For example in PvT I can never go wrong by building Gateway > Core > Nexus and then going from there. After warp gate finishes you get +1 air attack usually. Zest started the stargate opener and its progressed significantly. Like lets build two adepts and go find out what he's doing! Oh cool, they got surrounded by lings and killed. To win with this build in higher level you must max out before 10. Everything from the most basic of quest It takes up a lot of bases to build up enough carriers and tempests. I'm Diamond 3/3200 MMR, 52% win rate vs zerg and Zest’s PvZ 2 base 8 gate adept + 2 immortals all-in is my standard build (vdieo by PiLiPiLi). The terran build is also 11 votes, 32 comments. And even then, the threat of Skytoss makes zerg play differently. Yes, you're correct about that. If you harrased them more and didnt let then take bases they wouldn't get there. The PvZ build is really working well these days, and the PvP requires some scouting to determine what transition I use. Yes, pros have studied build orders and come up with what is a viable build for us lowbies. 21 votes, 19 comments. This whole time the Zerg will be trading into your cannon/battery. skytoss, second is vs.
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